UltimateZoneBuilder/Source/Core/ZDoom
MaxED 13068b1137 Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration.
Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active.
Updated ZDoom_DECORATE.cfg.
2016-07-13 21:53:48 +00:00
..
Scripting Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
ActorStructure.cs Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation. 2016-07-13 21:53:48 +00:00
AnimdefsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
CvarInfoParser.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
DecorateCategoryInfo.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
DecorateParser.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
GldefsParser.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MapinfoParser.cs Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported. 2016-06-19 21:17:46 +00:00
ModeldefParser.cs Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling. 2016-05-04 11:16:17 +00:00
ModeldefStructure.cs Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling. 2016-05-04 11:16:17 +00:00
PatchStructure.cs TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported). 2016-03-16 23:26:53 +00:00
ReverbsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
SndInfoParser.cs Removed: activating the same 2D mode repeatedly no longer toggles View modes. 2016-06-05 22:06:56 +00:00
SndSeqParser.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
TerrainParser.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
TexturesParser.cs Added, Classic modes: thing sprites are now angle-dependent. 2016-04-08 14:02:08 +00:00
TextureStructure.cs Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags. 2016-06-08 00:06:20 +00:00
VoxeldefParser.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
X11R6RGBParser.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
ZDTextParser.cs Removed: activating the same 2D mode repeatedly no longer toggles View modes. 2016-06-05 22:06:56 +00:00