UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 998ec3bccc Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes.
Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally.
Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes.
Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action.
Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled.
Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing.
Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file.
2016-01-15 18:20:47 +00:00
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ClassicModes Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ErrorChecks Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindReplace Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
General Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
Interface Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
IO Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Properties Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Resources Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing". 2015-12-10 14:34:34 +00:00
VisualModes Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
BuilderModes.csproj Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00