UltimateZoneBuilder/Source/Core/ZDoom
MaxED 37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
..
ActorStructure.cs Fixed, Script Editor: file was marked as changed when changing script configurations. 2015-12-17 10:07:28 +00:00
AnimdefsParser.cs Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized. 2015-12-28 21:56:10 +00:00
DecorateParser.cs MODELDEF, DECORATE, GLDEFS parsers: fixed a crash when checking a file path when said path contained unsupported characters. 2016-01-01 18:10:16 +00:00
PatchStructure.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ReverbsParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
SndSeqParser.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Fixed, Script Editor: file was marked as changed when changing script configurations. 2015-12-17 10:07:28 +00:00
TexturesParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
TextureStructure.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
VoxeldefParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
ZDTextParser.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00