UltimateZoneBuilder/Source/Core/Map
MaxED 37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00
..
BlockEntry.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
BlockMap.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
GroupInfo.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Linedef.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
MapElement.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
MapSet.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Sector.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SelectableElement.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
Thing.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
UniFields.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
UniValue.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
Vertex.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00