mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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153 lines
3.5 KiB
C#
153 lines
3.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.IO;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal class PreviewManager : IDisposable
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{
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#region ================== Constants
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// Image format
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private const PixelFormat IMAGE_FORMAT = PixelFormat.Format16bppArgb1555;
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// Dimensions of a single preview image
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private const int IMAGE_WIDTH = 64;
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private const int IMAGE_HEIGHT = 64;
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// How many previews on a single atlas?
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private const int PREVIEWS_X = 8;
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private const int PREVIEWS_Y = 8;
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#endregion
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#region ================== Variables
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// Atlases
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private List<Bitmap> atlases;
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// Next preview index
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private int nextpreviewindex;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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// Disposing
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public PreviewManager()
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{
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// Initialize
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atlases = new List<Bitmap>();
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nextpreviewindex = 0;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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foreach(Bitmap b in atlases) b.Dispose();
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atlases = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Calculations
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// Returns atlas index for the given preview index
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private int GetAtlasIndex(int previewindex)
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{
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return previewindex / (PREVIEWS_X * PREVIEWS_Y);
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}
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// Returns local X index for the given preview index
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private int GetLocalXIndex(int previewindex)
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{
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int localindex = previewindex - GetAtlasIndex(previewindex) * (PREVIEWS_X * PREVIEWS_Y);
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return localindex % PREVIEWS_Y;
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}
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// Returns local Y index for the given preview index
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private int GetLocalYIndex(int previewindex)
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{
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int localindex = previewindex - GetAtlasIndex(previewindex) * (PREVIEWS_X * PREVIEWS_Y);
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return localindex / PREVIEWS_X;
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}
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#endregion
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#region ================== Loading
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// This makes a new atlas
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private void MakeNewAtlas()
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{
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Bitmap b = new Bitmap(IMAGE_WIDTH * PREVIEWS_X, IMAGE_HEIGHT * PREVIEWS_Y, IMAGE_FORMAT);
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atlases.Add(b);
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}
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// This makes a preview for the given image and updates the image settings
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private void MakeImagePreview(Image img)
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{
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// Do we have to make a new atlas?
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if(GetAtlasIndex(nextpreviewindex) > (atlases.Count - 1)) MakeNewAtlas();
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}
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// Background loading
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// Return true when we have more work to do, so that the
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// thread will not wait too long before calling again
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internal bool BackgroundLoad()
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{
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}
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#endregion
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}
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}
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