mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 15:11:56 +00:00
225 lines
5.1 KiB
C#
225 lines
5.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public sealed class SOCParser : ZDTextParser
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{
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#region ================== Delegates
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public delegate void IncludeDelegate(LuaParser parser, string includefile);
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public IncludeDelegate OnInclude;
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#endregion
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#region ================== Constants
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#endregion
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#region ================== Variables
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//mxd. Script type
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internal override ScriptType ScriptType { get { return ScriptType.LUA; } }
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// SRB2 mobjs
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private Dictionary<int, ActorStructure> mobjs;
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private Dictionary<string, MapInfo> mapheaders;
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//mxd. Includes tracking
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private HashSet<string> parsedlumps;
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//mxd. Disposing. Is that really needed?..
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private bool isdisposed;
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//
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public bool NoWarnings = false;
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#endregion
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#region ================== Properties
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/// <summary>
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/// All mobjs that are supported by the current game.
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/// </summary>
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public ICollection<ActorStructure> Mobjs { get { return mobjs.Values; } }
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public Dictionary<string, MapInfo> MapHeaders { get { return mapheaders; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public SOCParser()
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{
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// Syntax
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whitespace = "\n \t\r\u00A0"; //mxd. non-breaking space is also space :)
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specialtokens = "=\n";
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skipregions = false; //mxd
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ClearActors();
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}
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// Disposer
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public void Dispose()
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{
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mobjs = null;
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mapheaders = null;
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isdisposed = true;
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}
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#endregion
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#region ================== Parsing
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protected internal override void LogWarning(string message, int linenumber)
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{
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if (NoWarnings)
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return;
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base.LogWarning(message, linenumber);
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}
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// This parses the given SOC stream
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// Returns false on errors
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public override bool Parse(TextResourceData data, bool clearerrors)
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{
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//mxd. Already parsed?
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if(!base.AddTextResource(data))
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{
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if(clearerrors) ClearError();
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return true;
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}
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// Cannot process?
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if(!base.Parse(data, clearerrors)) return false;
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// Continue until at the end of the stream
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while (SkipWhitespace(true, true))
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{
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// Read a token
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string token = ReadToken();
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if (!string.IsNullOrEmpty(token))
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{
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token = token.ToLowerInvariant();
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// SOC object
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if (token.StartsWith("thing") || token.EndsWith("mobj") || token.EndsWith("object"))
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{
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SkipWhitespace(true, true);
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token = ReadToken();
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if (!token.ToUpper().StartsWith("MT_"))
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continue;
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string objname = token;
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// Read actor structure
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ActorStructure mobj = new SOCMobjStructure(this, objname);
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if (this.HasError) return false;
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mobjs[mobj.DoomEdNum] = mobj;
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}
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// Level header
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else if (token.Equals("level"))
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{
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SkipWhitespace(true, true);
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token = ReadToken();
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string mapname = GetMapName(token);
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if (mapname == null)
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continue;
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SOCLevelHeader levelheader = new SOCLevelHeader(this);
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if (this.HasError) return false;
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mapheaders[mapname.ToLowerInvariant()] = levelheader.MapInfo;
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}
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}
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}
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// Return true when no errors occurred
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return (ErrorDescription == null);
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}
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#endregion
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#region ================== Methods
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public ActorStructure GetMobjByDoomEdNum(int doomednum)
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{
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return mobjs.ContainsKey(doomednum) ? mobjs[doomednum] : null;
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}
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internal void ClearActors()
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{
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// Initialize
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mobjs = new Dictionary<int, ActorStructure>();
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mapheaders = new Dictionary<string, MapInfo>();
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parsedlumps = new HashSet<string>(StringComparer.OrdinalIgnoreCase); //mxd
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}
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private string GetMapName(string number)
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{
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if (int.TryParse(number, NumberStyles.Integer, CultureInfo.InvariantCulture, out int n))
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return ConvertToExtendedMapNum(n);
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else
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{
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if (number.Length != 2 || number[0] < 'A' || number[0] > 'Z' || !((number[1] >= '0' && number[1] <= '9') || (number[1] >= 'A' && number[1] <= 'Z')))
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{
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//ReportError("Invalid level number");
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return null;
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}
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return "MAP" + number;
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}
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}
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private string ConvertToExtendedMapNum(int n)
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{
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if (n <= 0 || n > 1035)
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{
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//ReportError("Invalid level number");
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return null;
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}
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if (n < 10)
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return "MAP0" + n;
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if (n < 100)
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return "MAP" + n.ToString();
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int x = n - 100;
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int p = x / 36;
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int q = x % 36;
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char a = (char)('A' + p);
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char b = (q < 10) ? (char)('0' + q) : (char)('A' + q - 10);
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return "MAP" + String.Concat(a, b);
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}
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#endregion
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}
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}
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