..
Actions
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
Compilers
Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump.
2016-05-31 23:57:41 +00:00
Config
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
2016-10-24 19:19:11 +00:00
Controls
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
Data
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
2016-10-24 19:19:11 +00:00
Editing
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
General
Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
2016-10-08 21:09:55 +00:00
Geometry
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
2016-10-24 19:19:11 +00:00
GZBuilder
Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height.
2016-08-01 08:08:57 +00:00
IO
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
2016-10-24 19:19:11 +00:00
Map
Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
2016-10-04 21:02:43 +00:00
Plugins
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
Properties
Added Rendering toolbar items to the View menu.
2016-09-07 15:15:07 +00:00
Rendering
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
2016-10-04 09:53:38 +00:00
Resources
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
Types
Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
2016-10-08 21:09:55 +00:00
VisualModes
Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
2016-10-04 21:02:43 +00:00
Windows
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
ZDoom
Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
2016-10-05 20:15:38 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
2016-10-03 11:42:12 +00:00