UltimateZoneBuilder/Help/gzdb/features/all_modes/synch_selection.html
MaxED fa4dd4e399 Added, Thing Edit form: thing class is now displayed.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
2015-03-17 12:28:42 +00:00

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<title>GZDoom Builder features</title>
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<h1>Synchronizing selection</h1>
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<p>You can retain any selection made in the Linedefs, Sectors and Things modes while moving from 2D editing to Visual mode (and back). To do this, hold <strong>Shift</strong> while going to/from Visual mode (that will be <strong>Shift-Q</strong> by default). You can also invert this behavior by enabling<strong> Preferences -&gt; Editing -&gt; &quot;Synchronize selection between Visual and Classic modes&quot;</strong> setting. When this setting is enabled, holding <strong>Shift</strong> will ignore selection.</p>
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