UltimateZoneBuilder/Source/BuilderModes/VisualModes/BaseVisualGeometrySector.cs
2008-12-24 18:27:13 +00:00

152 lines
3.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal abstract class BaseVisualGeometrySector : VisualGeometry, IVisualEventReceiver
{
#region ================== Constants
#endregion
#region ================== Variables
protected BaseVisualMode mode;
#endregion
#region ================== Properties
new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public BaseVisualGeometrySector(BaseVisualMode mode, VisualSector vs) : base(vs)
{
this.mode = mode;
}
#endregion
#region ================== Methods
// This changes the height
protected abstract void ChangeHeight(int amount);
#endregion
#region ================== Events
// Unused
public virtual void OnSelectBegin() { }
public virtual void OnSelectEnd() { }
public virtual void OnEditBegin() { }
public virtual void OnMouseMove(MouseEventArgs e) { }
public virtual void OnChangeTextureOffset(int horizontal, int vertical) { }
// Edit button released
public virtual void OnEditEnd()
{
List<Sector> sectors = new List<Sector>();
sectors.Add(this.Sector.Sector);
DialogResult result = General.Interface.ShowEditSectors(sectors);
if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild();
}
// Sector height change
public virtual void OnChangeTargetHeight(int amount)
{
ChangeHeight(amount);
// Rebuild sector
Sector.Rebuild();
// Go for all things in this sector
foreach(Thing t in General.Map.Map.Things)
{
if(t.Sector == Sector.Sector)
{
if(mode.VisualThingExists(t))
{
// Update thing
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
vt.Setup();
}
}
}
// Also rebuild surrounding sectors, because outside sidedefs may need to be adjusted
foreach(Sidedef sd in Sector.Sector.Sidedefs)
{
if((sd.Other != null) && mode.VisualSectorExists(sd.Other.Sector))
{
BaseVisualSector bvs = (BaseVisualSector)mode.GetVisualSector(sd.Other.Sector);
bvs.Rebuild();
}
}
}
// Sector brightness change
public virtual void OnChangeTargetBrightness(int amount)
{
// Change brightness
General.Map.UndoRedo.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.Index);
Sector.Sector.Brightness = General.Clamp(Sector.Sector.Brightness + amount, 0, 255);
// Rebuild sector
Sector.Rebuild();
// Go for all things in this sector
foreach(Thing t in General.Map.Map.Things)
{
if(t.Sector == Sector.Sector)
{
if(mode.VisualThingExists(t))
{
// Update thing
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
vt.Setup();
}
}
}
}
#endregion
}
}