UltimateZoneBuilder/Source/Core/IO
Magnus Norddahl 5363fe0717 Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
..
ClipboardStreamReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ClipboardStreamWriter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ClippedStream.cs Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
Configuration.cs Implemented alternate fix for Linux paths (2) 2019-12-14 23:52:12 +02:00
DeserializerStream.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DirectoryFileEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DirectoryFilesList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DoomColormapReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DoomFlatReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DoomMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DoomPictureReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FileImageReader.cs Produce release build 2020-01-06 08:52:59 +01:00
HexenMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IImageReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IReadWriteStream.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Lump.cs Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
MapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SerializerStream.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalParser.cs Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map 2018-03-25 01:40:31 +02:00
UniversalStreamReader.cs Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map 2018-03-25 01:40:31 +02:00
UniversalStreamWriter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UnknownImageReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
WAD.cs Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore. 2017-02-14 15:25:16 +02:00