UltimateZoneBuilder/Help/gz_introduction.html
MaxED 76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder introduction</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Introduction">
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<div id="gz_title"><h1>Introduction</h1></div>
<div id="contents">
<p align="right"><em>Documentation is like sex: when it is good, it is very, very good; and when it is bad, it is better than nothing.</em></p>
<p>GZDoom Builder is a Doom Builder 2 fork, which aims to incorporate as many GZDoom features as possible. Currently it's the only map editor for Doom and games based on Doom engine, which supports 3D models, dynamic lights and colored fog.
<h2>Reference Manual</h2>
<p>This is the Reference Manual for <strong>GZDoom Builder</strong>. You can use this manual to look up how the specific GZDoom Builder features work and what the specific modes and actions do.</p>
<p>This manual is not a beginners tutorial that teaches you how to make maps. To learn the mechanics of how to make maps read <a href="http://www.doombuilder.com/files/doombuilder1guide.pdf"><b>Doom Builder: An Illustrated Guide </b>(http://www.doombuilder.com/files/doombuilder1guide.pdf)</a>.</p>
<h2>Table of contents</h2>
<ul>
<li><a href="gzdb/features/features.html">List of features</a>.</li>
<li><a href="gzdb/text_lumps.html">(G)ZDoom text lumps support</a> support.</li>
<li><a href="gzdb/deprecated_plugins.html">List of deprecated plugins</a>.</li>
<li><a href="gzdb/faq.html">Frequently asked questions</a>.</li>
</ul>
<p>Also, you can generate the list of all GZDB actions by using <strong>Help -&gt; Keyboard Shortcuts Reference</strong> menu command.</p>
<img style="float:left; margin-right:10px; margin-top:18px" src="gzdb/mxd_avatar.png"/>
<h2>Notice from author:</h2>
English is not my native language, so there most likely are things which are explained in a strange or grammatically incorrect way. If you notice such things, please write me a personal message at <a href="http://forum.zdoom.org/ucp.php?i=pm&mode=compose&u=7012">http://forum.zdoom.org/ucp.php?i=pm&mode=compose&u=7012</a>, or leave a comment in the Official GZDoom Builder thread at <a href="http://forum.zdoom.org/viewtopic.php?f=3&t=32392">http://forum.zdoom.org/viewtopic.php?f=3&t=32392</a>.
</p>
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