UltimateZoneBuilder/Source/Core
2016-02-28 21:21:50 +00:00
..
Actions Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
Compilers Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
Config Fixed, DECORATE parser: quoted actor string properties (like RenderStyle) were processed incorrectly. 2016-02-26 22:06:42 +00:00
Controls Changed, Action arguments control: arguments are no longer reset to default values when changing action/thing type when old and new argument types and names are the same. 2016-02-23 19:22:40 +00:00
Data Fixed: DECORATE includes were incorrectly loaded from WADs. 2016-02-26 23:35:32 +00:00
Editing Changed, Copy/Paste: the whole pasting operation is now aborted if the resulting number of sectors, linedefs, vertices or things exceeds map format's maximum. 2016-02-22 08:20:33 +00:00
General Fixed, DECORATE parser: quoted actor string properties (like RenderStyle) were processed incorrectly. 2016-02-26 22:06:42 +00:00
Geometry Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
GZBuilder DECORATE and MAPINFO parsers: added editor number range check. 2016-02-28 21:21:50 +00:00
IO DECORATE and MAPINFO parsers: added editor number range check. 2016-02-28 21:21:50 +00:00
Map Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Plugins Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Properties Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Rendering Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first. 2016-02-23 13:55:53 +00:00
Resources Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Types Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them. 2016-02-08 21:51:03 +00:00
VisualModes Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Windows Added, Linedef Edit window: added "Replace unused textures" checkbox. When disabled, textures on unused sidedef parts won't be replaced when changing textures. For example, you can now replace sidedef textures of the whole map at once without assigning middle textures to all double-sided sidedefs. 2016-02-26 12:46:17 +00:00
ZDoom DECORATE and MAPINFO parsers: added editor number range check. 2016-02-28 21:21:50 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00