mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
621 lines
18 KiB
C#
Executable file
621 lines
18 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden, 2014 Boris Iwanski
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* Copyright (c) 2014 Boris Iwanski
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.ComponentModel;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Controls;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.SoundPropagationMode
|
|
{
|
|
[EditMode(DisplayName = "Sound Environment Mode",
|
|
SwitchAction = "soundenvironmentmode", // Action name used to switch to this mode
|
|
ButtonImage = "ZDoomSoundEnvironment.png", // Image resource name for the button
|
|
ButtonOrder = int.MinValue + 502, // Position of the button (lower is more to the left)
|
|
ButtonGroup = "000_editing",
|
|
UseByDefault = true,
|
|
SafeStartMode = false,
|
|
SupportedMapFormats = new[] { "UniversalMapSetIO" }, //mxd
|
|
Volatile = false)]
|
|
|
|
public class SoundEnvironmentMode : ClassicMode
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
private Sector highlighted;
|
|
private SoundEnvironment highlightedsoundenvironment;
|
|
private SoundEnvironment oldhighlightedsoundenvironment; //mxd
|
|
private Linedef highlightedline; //mxd
|
|
private Thing highlightedthing; //mxd
|
|
|
|
// Interface
|
|
private static SoundEnvironmentPanel panel;
|
|
private Docker docker;
|
|
|
|
private BackgroundWorker worker;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override object HighlightedObject { get { return highlighted; } }
|
|
internal const string ZoneBoundaryFlag = "zoneboundary"; //mxd
|
|
internal static SoundEnvironmentPanel SoundEnvironmentPanel { get { return panel; } } //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This highlights a new item
|
|
private void Highlight(Sector s)
|
|
{
|
|
// Set new highlight
|
|
highlighted = s;
|
|
highlightedsoundenvironment = null;
|
|
|
|
if(highlighted != null)
|
|
{
|
|
foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
|
|
{
|
|
if(se.Sectors.Contains(highlighted))
|
|
{
|
|
highlightedsoundenvironment = se;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
panel.HighlightSoundEnvironment(highlightedsoundenvironment);
|
|
}
|
|
|
|
private void UpdateData()
|
|
{
|
|
BuilderPlug.Me.DataIsDirty = false;
|
|
|
|
panel.SoundEnvironments.Nodes.Clear();
|
|
|
|
// Only update if map has changed or the sound environments were never updated at all (i.e. first time engaging this mode)
|
|
if((General.Map.IsChanged || !BuilderPlug.Me.SoundEnvironmentIsUpdated) && !worker.IsBusy)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Busy, "Updating sound environments");
|
|
worker.RunWorkerAsync();
|
|
}
|
|
else if(!worker.IsBusy)
|
|
{
|
|
panel.BeginUpdate(); //mxd
|
|
|
|
foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
|
|
panel.AddSoundEnvironment(se);
|
|
|
|
panel.EndUpdate(); //mxd
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("gzdb/features/classic_modes/mode_soundenvironment.html");
|
|
}
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Editing.ChangeMode(new SoundEnvironmentMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ColorConfiguration);
|
|
|
|
panel = new SoundEnvironmentPanel();
|
|
panel.OnShowWarningsOnlyChanged += PanelOnOnShowWarningsOnlyChanged;
|
|
docker = new Docker("soundenvironments", "Sound Environments", panel);
|
|
General.Interface.AddDocker(docker, true);
|
|
General.Interface.SelectDocker(docker);
|
|
|
|
worker = new BackgroundWorker();
|
|
worker.WorkerReportsProgress = true;
|
|
worker.WorkerSupportsCancellation = true;
|
|
|
|
worker.DoWork += BuilderPlug.Me.UpdateSoundEnvironments;
|
|
worker.ProgressChanged += worker_ProgressChanged;
|
|
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
|
|
|
|
UpdateData();
|
|
|
|
CustomPresentation presentation = new CustomPresentation();
|
|
presentation.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
|
|
presentation.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
|
|
presentation.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
|
|
presentation.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 1.0f));
|
|
presentation.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
|
|
renderer.SetPresentation(presentation);
|
|
}
|
|
|
|
//mxd. If a linedef is highlighted, toggle the sound blocking flag, if a sound environment is clicked, select it in the tree view
|
|
protected override void OnSelectEnd()
|
|
{
|
|
if(highlightedline != null)
|
|
{
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Toggle Sound Zone Boundary");
|
|
|
|
// Toggle flag
|
|
highlightedline.SetFlag(ZoneBoundaryFlag, !highlightedline.IsFlagSet(ZoneBoundaryFlag));
|
|
|
|
// Update
|
|
UpdateData();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else //mxd
|
|
{
|
|
panel.SelectSoundEnvironment(highlightedsoundenvironment);
|
|
}
|
|
}
|
|
|
|
//mxd. Show Reverb selector dialog or add a new sound environment thing
|
|
protected override void OnEditEnd()
|
|
{
|
|
if(highlightedthing != null)
|
|
{
|
|
ReverbsPickerForm form = new ReverbsPickerForm(highlightedthing);
|
|
if(form.ShowDialog((Form) General.Interface) == DialogResult.OK)
|
|
{
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Change Sound Environment Settings");
|
|
|
|
// Apply changes
|
|
form.ApplyTo(highlightedthing);
|
|
|
|
// Update
|
|
UpdateData();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
InsertThing();
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
public override void OnUndoEnd()
|
|
{
|
|
base.OnUndoEnd();
|
|
|
|
// Update
|
|
UpdateData();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd
|
|
public override void OnRedoEnd()
|
|
{
|
|
base.OnRedoEnd();
|
|
|
|
// Update
|
|
UpdateData();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
|
|
{
|
|
panel.HighlightSoundEnvironment(highlightedsoundenvironment); //mxd. Expand highlighted node in the treeview
|
|
General.Interface.DisplayStatus(StatusType.Ready, "Finished updating sound environments");
|
|
General.Interface.RedrawDisplay(); //mxd
|
|
}
|
|
|
|
private void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
|
|
{
|
|
SoundEnvironment se = e.UserState as SoundEnvironment;
|
|
General.Interface.DisplayStatus(StatusType.Busy, "Updating sound environments (" + e.ProgressPercentage + "%)");
|
|
panel.AddSoundEnvironment(se);
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
worker.CancelAsync();
|
|
worker.Dispose();
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ColorConfiguration);
|
|
General.Interface.RemoveDocker(docker);
|
|
panel.Dispose(); //mxd
|
|
panel = null; //mxd
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
if(BuilderPlug.Me.DataIsDirty) UpdateData();
|
|
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
// Plot lines by hand, so that no coloring (line specials, 3D floors etc.) distracts from
|
|
// the sound environments. Also don't draw the line's normal. They are not needed here anyway
|
|
// and can make it harder to see the sound environment colors
|
|
foreach(Linedef ld in General.Map.Map.Linedefs)
|
|
{
|
|
PixelColor c;
|
|
|
|
if(ld.IsFlagSet(General.Map.Config.ImpassableFlag))
|
|
c = General.Colors.Linedefs;
|
|
else
|
|
c = General.Colors.Linedefs.WithAlpha(General.Settings.DoubleSidedAlphaByte);
|
|
|
|
renderer.PlotLine(ld.Start.Position, ld.End.Position, c, BuilderPlug.LINE_LENGTH_SCALER);
|
|
}
|
|
|
|
// Since there will usually be way less blocking linedefs than total linedefs, it's presumably
|
|
// faster to draw them on their own instead of checking if each linedef is in BlockingLinedefs
|
|
lock(BuilderPlug.Me.BlockingLinedefs)
|
|
{
|
|
foreach(Linedef ld in BuilderPlug.Me.BlockingLinedefs)
|
|
{
|
|
renderer.PlotLine(ld.Start.Position, ld.End.Position, BuilderPlug.Me.BlockSoundColor, BuilderPlug.LINE_LENGTH_SCALER);
|
|
}
|
|
}
|
|
|
|
//mxd. Render highlighted line
|
|
if(highlightedline != null)
|
|
{
|
|
renderer.PlotLine(highlightedline.Start.Position, highlightedline.End.Position, General.Colors.Highlight, BuilderPlug.LINE_LENGTH_SCALER);
|
|
}
|
|
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.InactiveThingsAlpha);
|
|
|
|
lock(BuilderPlug.Me.SoundEnvironments)
|
|
{
|
|
foreach(SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
|
|
{
|
|
if(se.Things.Count == 0) continue;
|
|
if(se == highlightedsoundenvironment)
|
|
{
|
|
foreach(Thing t in se.Things)
|
|
renderer.RenderThing(t, General.Colors.Highlight, General.Settings.ActiveThingsAlpha);
|
|
}
|
|
else
|
|
{
|
|
renderer.RenderThingSet(se.Things, General.Settings.ActiveThingsAlpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Render highlighted thing
|
|
if(highlightedthing != null)
|
|
renderer.RenderThing(highlightedthing, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
|
|
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render overlay geometry (sectors)
|
|
if(BuilderPlug.Me.OverlayGeometry != null)
|
|
{
|
|
lock(BuilderPlug.Me.OverlayGeometry)
|
|
{
|
|
if(BuilderPlug.Me.OverlayGeometry.Length > 0 && renderer.StartOverlay(true))
|
|
{
|
|
renderer.RenderGeometry(BuilderPlug.Me.OverlayGeometry, null, true);
|
|
|
|
//mxd. Render highlighted sound environment
|
|
if(General.Settings.UseHighlight && highlightedsoundenvironment != null)
|
|
renderer.RenderHighlight(highlightedsoundenvironment.SectorsGeometry, General.Colors.Highlight.WithAlpha(128).ToInt());
|
|
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Not holding any buttons?
|
|
if(e.Button == MouseButtons.None)
|
|
{
|
|
General.Interface.SetCursor(Cursors.Default);
|
|
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
|
|
if(l != null)
|
|
{
|
|
// Check on which side of the linedef the mouse is
|
|
float side = l.SideOfLine(mousemappos);
|
|
if(side > 0)
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Back != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Front != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
}
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd. Find the nearest linedef within default highlight range
|
|
l = General.Map.Map.NearestLinedefRange(mousemappos, 20 / renderer.Scale);
|
|
//mxd. We are not interested in single-sided lines, unless they have zoneboundary flag...
|
|
if(l != null && ((l.Front == null || l.Back == null) && !l.IsFlagSet(ZoneBoundaryFlag))) l = null;
|
|
|
|
//mxd. Set as highlighted
|
|
bool redrawrequired = false;
|
|
if(highlightedline != l)
|
|
{
|
|
highlightedline = l;
|
|
redrawrequired = true;
|
|
}
|
|
|
|
//mxd. Highlighted environment changed?
|
|
if(oldhighlightedsoundenvironment != highlightedsoundenvironment)
|
|
{
|
|
oldhighlightedsoundenvironment = highlightedsoundenvironment;
|
|
redrawrequired = true;
|
|
}
|
|
|
|
//mxd. Find the nearest thing within default highlight range
|
|
if(highlightedline == null && highlightedsoundenvironment != null)
|
|
{
|
|
Thing t = MapSet.NearestThingSquareRange(highlightedsoundenvironment.Things, mousemappos, 10 / renderer.Scale);
|
|
if(highlightedthing != t)
|
|
{
|
|
highlightedthing = t;
|
|
redrawrequired = true;
|
|
}
|
|
}
|
|
else if(highlightedthing != null)
|
|
{
|
|
highlightedthing = null;
|
|
redrawrequired = true;
|
|
}
|
|
|
|
//mxd
|
|
if(redrawrequired)
|
|
{
|
|
// Show highlight info
|
|
if(highlightedline != null && !highlightedline.IsDisposed)
|
|
General.Interface.ShowLinedefInfo(highlightedline);
|
|
else if(highlighted != null && !highlighted.IsDisposed)
|
|
General.Interface.ShowSectorInfo(highlighted);
|
|
else
|
|
General.Interface.HideInfo();
|
|
|
|
// Redraw display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
private void PanelOnOnShowWarningsOnlyChanged(object sender, EventArgs eventArgs)
|
|
{
|
|
UpdateData();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
[BeginAction("soundpropagationcolorconfiguration")]
|
|
public void ConfigureColors()
|
|
{
|
|
ColorConfiguration cc = new ColorConfiguration();
|
|
if(cc.ShowDialog((Form)General.Interface) == DialogResult.OK)
|
|
{
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
// This creates a new thing at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void InsertThing()
|
|
{
|
|
// Mouse in window?
|
|
if(mouseinside)
|
|
{
|
|
// Check the boundaries
|
|
if(mousemappos.x < General.Map.Config.LeftBoundary || mousemappos.x > General.Map.Config.RightBoundary ||
|
|
mousemappos.y > General.Map.Config.TopBoundary || mousemappos.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
|
|
return;
|
|
}
|
|
|
|
// Create undo
|
|
General.Map.UndoRedo.CreateUndo("Insert sound environment thing");
|
|
|
|
// Create thing
|
|
Thing t = General.Map.Map.CreateThing();
|
|
if(t == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
General.Settings.ApplyDefaultThingSettings(t);
|
|
t.Type = BuilderPlug.SOUND_ENVIROMNEMT_THING_TYPE;
|
|
t.Move(mousemappos);
|
|
t.UpdateConfiguration();
|
|
|
|
// Update things filter so that it includes this thing
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Snap to grid enabled?
|
|
if(General.Interface.SnapToGrid)
|
|
{
|
|
// Snap to grid
|
|
t.SnapToGrid();
|
|
}
|
|
else
|
|
{
|
|
// Snap to map format accuracy
|
|
t.SnapToAccuracy();
|
|
}
|
|
|
|
// Add to current sound environment
|
|
if(highlightedsoundenvironment != null)
|
|
{
|
|
lock(highlightedsoundenvironment)
|
|
{
|
|
highlightedsoundenvironment.Things.Add(t);
|
|
}
|
|
}
|
|
|
|
// Edit the thing
|
|
highlightedthing = t;
|
|
General.Interface.RedrawDisplay(); // Redraw screen
|
|
OnEditEnd();
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new sound environment thing.");
|
|
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update sound environments
|
|
UpdateData();
|
|
|
|
// Redraw screen again
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Anything to do?
|
|
if(highlightedthing == null) return;
|
|
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Delete sound environment thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a sound environment thing.");
|
|
|
|
// Remove from current sound environment
|
|
if(highlightedsoundenvironment != null && highlightedsoundenvironment.Things.Contains(highlightedthing))
|
|
{
|
|
lock(highlightedsoundenvironment)
|
|
{
|
|
highlightedsoundenvironment.Things.Remove(highlightedthing);
|
|
}
|
|
}
|
|
|
|
// Dispose highlighted thing
|
|
General.Map.Map.BeginAddRemove();
|
|
highlightedthing.Dispose();
|
|
highlightedthing = null;
|
|
General.Map.Map.EndAddRemove();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update sound environments
|
|
UpdateData();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
highlightedsoundenvironment = null;
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|