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AboutForm.cs
Changed link to UDB
2019-12-24 19:47:07 +02:00
AboutForm.Designer.cs
Fixed logos in the About form
2019-12-26 15:15:13 +02:00
AboutForm.resx
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
ActionBrowserForm.cs
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
2021-05-24 22:26:01 +02:00
ActionBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
ActionBrowserForm.resx
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2019-12-14 23:42:44 +02:00
AngleForm.cs
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2017-01-15 00:35:40 +02:00
AngleForm.Designer.cs
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2017-01-15 00:35:40 +02:00
AngleForm.resx
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.cs
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.resx
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2017-01-15 00:35:40 +02:00
BitFlagsForm.cs
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2017-01-15 00:35:40 +02:00
BitFlagsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
BitFlagsForm.resx
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2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.cs
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
CenterOnCoordinatesForm.Designer.cs
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2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.resx
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2017-01-15 00:35:40 +02:00
ChangeMapForm.cs
Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
2022-07-03 15:22:33 +02:00
ChangeMapForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ChangeMapForm.resx
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2017-01-15 00:35:40 +02:00
ConfigForm.cs
Fixed: Map options form window would become squished if the starting game configuration is invalid
2022-09-19 10:13:27 +03:00
ConfigForm.Designer.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
ConfigForm.resx
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
CustomFieldsForm.cs
Edit Linedef Dialog:
2023-07-09 12:59:29 +02:00
CustomFieldsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
CustomFieldsForm.resx
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2017-01-15 00:35:40 +02:00
DelayedForm.cs
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2017-01-15 00:35:40 +02:00
DelayedForm.resx
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2017-01-15 00:35:40 +02:00
EffectBrowserForm.cs
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
2021-07-31 23:51:47 +02:00
EffectBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
EffectBrowserForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
ErrorsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
ErrorsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ErrorsForm.resx
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2017-01-15 00:35:40 +02:00
ExceptionDialog.cs
More renaming GZDB Visual Mode to just Visual Mode
2020-11-01 18:33:19 +01:00
ExceptionDialog.designer.cs
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ExceptionDialog.resx
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2017-01-15 00:35:40 +02:00
FindReplaceOptions.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
FlagsForm.cs
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
FlagsForm.Designer.cs
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
FlagsForm.resx
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
FlatBrowserForm.cs
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2017-01-15 00:35:40 +02:00
FlatBrowserForm.Designer.cs
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2017-01-15 00:35:40 +02:00
FlatBrowserForm.resx
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2017-01-15 00:35:40 +02:00
GridSetupForm.cs
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
GridSetupForm.Designer.cs
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
GridSetupForm.resx
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
IMainForm.cs
UDBScript asynchronous execution ( #684 )
2022-01-03 14:33:34 +01:00
LinedefColorPresetsForm.cs
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
2021-03-22 10:41:21 +01:00
LinedefColorPresetsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
LinedefColorPresetsForm.resx
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2017-01-15 00:35:40 +02:00
LinedefEditForm.cs
Linedef Edit Form: fixed a crash when using 402 as the linedef action
2023-06-30 19:40:42 +02:00
LinedefEditForm.Designer.cs
Fixed nonsensical values being returned when using +++/--- in many fields.
2020-01-04 23:29:35 +01:00
LinedefEditForm.resx
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
LinedefEditFormUDMF.cs
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
LinedefEditFormUDMF.Designer.cs
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
2023-10-24 20:43:15 +02:00
LinedefEditFormUDMF.resx
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
2023-10-24 20:43:15 +02:00
MainForm.cs
Autosave map functionality ( #995 )
2023-12-15 22:49:28 +01:00
MainForm.Designer.cs
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
MainForm.resx
Changed splash image and icons
2019-12-24 11:59:58 +02:00
MapOptionsForm.cs
Fixed a problem where the last used game configuration was not saved for the new map dialog
2023-03-29 11:24:51 +02:00
MapOptionsForm.Designer.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
MapOptionsForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
MenuSection.cs
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2017-01-15 00:35:40 +02:00
MessageBeepType.cs
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2017-01-15 00:35:40 +02:00
OpenMapOptionsForm.cs
Fixed: Map options form window would become squished if the starting game configuration is invalid
2022-09-19 10:13:27 +03:00
OpenMapOptionsForm.Designer.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
OpenMapOptionsForm.resx
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
PasteOptionsForm.cs
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2017-01-15 00:35:40 +02:00
PasteOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
PasteOptionsForm.resx
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2017-01-15 00:35:40 +02:00
PluginToolbarButton.cs
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2017-01-15 00:35:40 +02:00
PreAndPostCommandsForm.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.resx
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreferencesController.cs
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2017-01-15 00:35:40 +02:00
PreferencesForm.cs
Autosave map functionality ( #995 )
2023-12-15 22:49:28 +01:00
PreferencesForm.Designer.cs
Autosave map functionality ( #995 )
2023-12-15 22:49:28 +01:00
PreferencesForm.resx
Add support for toasts ( #817 )
2022-11-06 15:08:22 +01:00
ResourceOptionsForm.cs
Add explicit PKE resource support ( #901 ). Fixes #575
2023-06-09 11:16:21 +02:00
ResourceOptionsForm.Designer.cs
Add explicit PKE resource support ( #901 ). Fixes #575
2023-06-09 11:16:21 +02:00
ResourceOptionsForm.resx
Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806
2022-10-20 20:40:07 +02:00
RunExternalCommandForm.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
RunExternalCommandForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
RunExternalCommandForm.resx
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
ScriptEditorForm.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
ScriptEditorForm.Designer.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
ScriptEditorForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
ScriptFindReplaceForm.cs
Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993
2023-12-02 16:18:41 +01:00
ScriptFindReplaceForm.Designer.cs
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
2023-11-05 20:21:04 +01:00
ScriptFindReplaceForm.resx
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
2023-11-05 20:21:04 +01:00
ScriptGoToLineForm.cs
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2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.resx
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2017-01-15 00:35:40 +02:00
SectorEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
SectorEditForm.Designer.cs
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2019-12-14 23:42:44 +02:00
SectorEditForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.cs
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
SectorEditFormUDMF.Designer.cs
Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
2023-11-22 21:28:12 +01:00
SectorEditFormUDMF.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
StatusInfo.cs
Add support for toasts ( #817 )
2022-11-06 15:08:22 +01:00
TagStatisticsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
TagStatisticsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
TagStatisticsForm.resx
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2017-01-15 00:35:40 +02:00
TanColorTable.cs
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2017-01-15 00:35:40 +02:00
TextEditForm.cs
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2017-01-15 00:35:40 +02:00
TextEditForm.Designer.cs
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2017-01-15 00:35:40 +02:00
TextEditForm.resx
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2017-01-15 00:35:40 +02:00
TextureBrowserForm.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
TextureBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
TextureBrowserForm.resx
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2019-12-14 23:42:44 +02:00
TextureSetForm.cs
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
2017-01-15 03:40:11 +02:00
TextureSetForm.Designer.cs
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2019-12-14 23:42:44 +02:00
TextureSetForm.resx
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2019-12-14 23:42:44 +02:00
ThingBrowserForm.cs
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2017-01-15 00:35:40 +02:00
ThingBrowserForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ThingBrowserForm.resx
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2017-01-15 00:35:40 +02:00
ThingEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
ThingEditForm.Designer.cs
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ThingEditForm.resx
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ThingEditFormUDMF.cs
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
ThingEditFormUDMF.Designer.cs
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
ThingEditFormUDMF.resx
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2019-12-14 23:42:44 +02:00
ThingsFiltersForm.cs
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2017-01-15 00:35:40 +02:00
ThingsFiltersForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ThingsFiltersForm.resx
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2017-01-15 00:35:40 +02:00
ThingStatisticsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
ThingStatisticsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ThingStatisticsForm.resx
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2017-01-15 00:35:40 +02:00
ToolbarSection.cs
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2017-01-15 00:35:40 +02:00
UpdateForm.cs
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2017-01-15 00:35:40 +02:00
UpdateForm.Designer.cs
Rebranding
2019-12-24 09:14:28 +02:00
UpdateForm.resx
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
VertexEditForm.cs
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
2023-10-21 14:45:42 +02:00
VertexEditForm.Designer.cs
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2019-12-14 23:42:44 +02:00
VertexEditForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00