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Scripting
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
BitmapImage.cs
Fix crash when tga image loader succeeds in loading a 0x0 image
2020-03-19 15:46:04 +01:00
CameraTextureImage.cs
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ColorImage.cs
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ColorMap.cs
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size ( #685 )
2022-01-08 10:48:16 +01:00
ColormapImage.cs
Remove DevIL dependency
2020-01-14 17:25:35 +01:00
CvarsCollection.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
DataLocation.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
DataLocationList.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
DataManager.cs
Added support for models in IQM format
2023-06-29 20:37:47 +02:00
DataReader.cs
New feature: classic lighting renderer for visual mode ( #680 )
2022-01-04 20:17:12 +01:00
DirectoryReader.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
DynamicBitmapImage.cs
Fix black output from visplane explorer
2020-04-19 14:19:18 +02:00
FileImage.cs
Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
2023-08-02 20:39:28 +02:00
FlatImage.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
HiResImage.cs
Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939 .
2023-08-05 13:14:04 +02:00
ImageData.cs
Fixed an issue where sprite offsets defined in TEXTURES were not used
2023-07-29 13:32:42 +02:00
ImageDataFormat.cs
Fix crash when tga image loader succeeds in loading a 0x0 image
2020-03-19 15:46:04 +01:00
ImageLoadState.cs
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
PatchNames.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
PK3FileImage.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
PK3Reader.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
PK3StructuredReader.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
Playpal.cs
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size ( #685 )
2022-01-08 10:48:16 +01:00
ResourceImage.cs
Sound Propagation Mode: added sound leak finder ( #944 )
2023-08-13 21:19:25 +02:00
SimpleTextureImage.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
SpriteImage.cs
Fixed an issue where sprite offsets defined in TEXTURES were not used
2023-07-29 13:32:42 +02:00
TextureImage.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
TexturePatch.cs
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
2021-05-16 16:47:42 +02:00
TEXTURESImage.cs
Fixed an issue where sprite offsets defined in TEXTURES were not used
2023-07-29 13:32:42 +02:00
UnknownImage.cs
Fix crash when tga image loader succeeds in loading a 0x0 image
2020-03-19 15:46:04 +01:00
VoxelImage.cs
LoadImage should not be virtual
2020-01-12 21:12:56 +01:00
WADReader.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00