..
AllTexturesSet.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
ArgumentInfo.cs
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
CompilerInfo.cs
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
2019-12-14 23:43:20 +02:00
ConfigurationInfo.cs
Added option to enter additional parameters when testing a map. Resolves #646
2021-12-14 18:15:23 +01:00
DefinedTextureSet.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EnumItem.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EnumList.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ExternalCommandSettings.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
FlagTranslation.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GameConfiguration.cs
Game Configurations: added texture skewing options to the GZDoom game configurations
2023-11-04 21:43:09 +01:00
GameType.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GeneralizedBit.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GeneralizedCategory.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GeneralizedOption.cs
Fixed a bug with generalized options introduced in ea37ed1
2021-09-05 16:42:27 +02:00
IFilledTextureSet.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
INumberedTitle.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
LinedefActionCategory.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
LinedefActionInfo.cs
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
LinedefActivateInfo.cs
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
2021-03-22 10:41:21 +01:00
MapLumpInfo.cs
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
2017-02-14 20:27:10 +02:00
MatchingTextureSet.cs
Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
2020-06-04 16:16:09 +02:00
NodebuilderInfo.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
PasteOptions.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ProgramConfiguration.cs
Autosave map functionality ( #995 )
2023-12-15 22:49:28 +01:00
RequiredArchive.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
ResourceTextureSet.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
ScriptConfiguration.cs
DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678
2021-12-26 13:11:00 +01:00
ScriptDocumentSettings.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
SectorEffectData.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SectorEffectInfo.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SkillInfo.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
StaticLimits.cs
VPO limit configurable for Visplane Explorer ( #546 )
2021-04-08 21:41:40 +02:00
TagType.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
TextureSet.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ThingCategory.cs
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ThingsFlagsCompare.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ThingTypeInfo.cs
DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729
2022-05-14 17:10:49 +02:00
UniversalFieldInfo.cs
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00