mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
eb86ab60af
TEXTURES patches can now be loaded from anywhere inside resource. Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes. Configs: several new icons are now used for things. Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead. Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes" Fixed several small bugs here and there.
342 lines
10 KiB
C#
342 lines
10 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class DirectoryReader : PK3StructuredReader
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{
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#region ================== Variables
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private DirectoryFilesList files;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DirectoryReader(DataLocation dl) : base(dl)
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{
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General.WriteLogLine("Opening directory resource '" + location.location + "'");
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// Initialize
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files = new DirectoryFilesList(dl.location, true);
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Initialize();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing directory resource '" + location.location + "'");
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Textures
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// This finds and returns a patch stream
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public override Stream GetPatchData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetPatchData(pname);
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if(data != null) return data;
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}
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try
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{
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// Find in patches directory
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//string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
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//string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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//mxd. ZDoom can load them from anywhere, so shall we
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string filename = FindFirstFile(Path.GetDirectoryName(pname), Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch '" + pname + "' from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This finds and returns a textue stream
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public override Stream GetTextureData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetTextureData(pname);
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if(data != null) return data;
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}
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try
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{
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// Find in patches directory
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string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture '" + pname + "' from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This finds and returns a colormap stream
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public override Stream GetColormapData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetColormapData(pname);
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if(data != null) return data;
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}
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try
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{
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// Find in patches directory
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string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap '" + pname + "' from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Sprites
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// This finds and returns a sprite stream
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public override Stream GetSpriteData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream sprite = wads[i].GetSpriteData(pname);
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if(sprite != null) return sprite;
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}
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try
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{
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// Find in sprites directory
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string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite '" + pname + "' from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This checks if the given sprite exists
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public override bool GetSpriteExists(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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if(wads[i].GetSpriteExists(pname)) return true;
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}
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// Find in sprites directory
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try
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{
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string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return true;
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}
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite '" + pname + "' existance in directory: " + e.Message);
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}
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// Nothing found
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return false;
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}
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#endregion
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#region ================== Methods
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// Return a short name for this data location
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public override string GetTitle()
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{
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return Path.GetFileName(location.location);
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}
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// This creates an image
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protected override ImageData CreateImage(string name, string filename, int imagetype)
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{
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switch(imagetype)
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{
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case ImageDataFormat.DOOMFLAT:
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return new FileImage(name, Path.Combine(location.location, filename), true);
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case ImageDataFormat.DOOMPICTURE:
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return new FileImage(name, Path.Combine(location.location, filename), false);
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case ImageDataFormat.DOOMCOLORMAP:
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return new ColormapImage(name);
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default:
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throw new ArgumentException("Invalid image format specified!");
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return null;
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}
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}
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// This returns true if the specified file exists
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internal override bool FileExists(string filename)
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{
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return files.FileExists(filename);
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}
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// This returns all files in a given directory
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protected override string[] GetAllFiles(string path, bool subfolders)
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{
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return files.GetAllFiles(path, subfolders).ToArray();
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}
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// This returns all files in a given directory that have the given file title
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protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
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{
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return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
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}
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//mxd. This returns all files in a given directory which title starts with given title
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protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title) {
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return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
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}
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// This returns all files in a given directory that match the given extension
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protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
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{
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return files.GetAllFiles(path, extension, subfolders).ToArray();
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}
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// This finds the first file that has the specific name, regardless of file extension
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protected override string FindFirstFile(string beginswith, bool subfolders)
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{
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return files.GetFirstFile(beginswith, subfolders);
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}
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// This finds the first file that has the specific name, regardless of file extension
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protected override string FindFirstFile(string path, string beginswith, bool subfolders)
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{
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return files.GetFirstFile(path, beginswith, subfolders);
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}
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// This finds the first file that has the specific name
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protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
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{
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string title = Path.GetFileNameWithoutExtension(beginswith);
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string ext = Path.GetExtension(beginswith);
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if(ext.Length > 1) ext = ext.Substring(1); else ext = "";
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return files.GetFirstFile(path, title, subfolders, ext);
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}
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// This loads an entire file in memory and returns the stream
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// NOTE: Callers are responsible for disposing the stream!
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internal override MemoryStream LoadFile(string filename)
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{
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return new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename)));
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}
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// This creates a temp file for the speciied file and return the absolute path to the temp file
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// NOTE: Callers are responsible for removing the temp file when done!
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protected override string CreateTempFile(string filename)
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{
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// Just copy the file
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string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
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File.Copy(Path.Combine(location.location, filename), tempfile);
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return tempfile;
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}
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#endregion
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}
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}
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