UltimateZoneBuilder/Source/Core/ZDoom
2016-04-13 14:11:35 +00:00
..
ActorStructure.cs Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window. 2016-03-14 21:53:53 +00:00
AnimdefsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
CvarInfoParser.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
DecorateParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
PatchStructure.cs TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported). 2016-03-16 23:26:53 +00:00
ReverbsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
SndSeqParser.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window. 2016-03-14 21:53:53 +00:00
TerrainParser.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
TexturesParser.cs Added, Classic modes: thing sprites are now angle-dependent. 2016-04-08 14:02:08 +00:00
TextureStructure.cs Added HiRes textures support. 2016-03-04 08:10:56 +00:00
VoxeldefParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
X11R6RGBParser.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
ZDTextParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00