..
Scripting
Internal: moved script compilation logic to appropriate DataReaders.
2016-05-12 13:56:25 +00:00
BitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CameraTextureImage.cs
Added ANIMDEFS CAMERATEXTURE support.
2015-12-18 10:16:53 +00:00
ColorImage.cs
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
2016-01-14 22:15:54 +00:00
ColormapImage.cs
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
CvarsCollection.cs
Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
2016-04-13 14:11:35 +00:00
DataLocation.cs
Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
2016-03-14 21:53:53 +00:00
DataLocationList.cs
Added duplicates check to the map resources list.
2016-03-18 11:28:09 +00:00
DataManager.cs
Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
2016-07-17 00:00:29 +00:00
DataReader.cs
Added LOCKDEFS parser.
2016-07-14 23:39:48 +00:00
DirectoryReader.cs
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
2016-07-11 22:13:43 +00:00
DynamicBitmapImage.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
FileImage.cs
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
FlatImage.cs
Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
2016-03-14 21:53:53 +00:00
HiResImage.cs
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
ImageData.cs
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
ImageDataFormat.cs
Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource.
2016-01-15 22:19:48 +00:00
ImageLoadState.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PatchNames.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
PK3FileImage.cs
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
PK3Reader.cs
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
2016-07-11 22:13:43 +00:00
PK3StructuredReader.cs
Added LOCKDEFS parser.
2016-07-14 23:39:48 +00:00
Playpal.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreviewManager.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
ResourceImage.cs
Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
2015-05-25 22:55:28 +00:00
SimpleTextureImage.cs
Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
2016-03-14 21:53:53 +00:00
SpriteImage.cs
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
2016-07-11 22:13:43 +00:00
TextureImage.cs
Added "WorldPanning" TEXTUREx flag support.
2016-06-15 14:48:21 +00:00
TexturePatch.cs
TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
2016-03-16 23:26:53 +00:00
TEXTURESImage.cs
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
2016-06-13 23:37:55 +00:00
UnknownImage.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
VoxelImage.cs
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
2016-07-11 22:13:43 +00:00
WADReader.cs
Added LOCKDEFS parser.
2016-07-14 23:39:48 +00:00