mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 04:41:00 +00:00
eaffa440be
All info panels now show the current real index of the element (as it would be when saved or loaded at that moment)
515 lines
18 KiB
C#
515 lines
18 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.IO;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class LinedefEditForm : DelayedForm
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{
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// Variables
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private ICollection<Linedef> lines;
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// Constructor
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public LinedefEditForm()
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{
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// Initialize
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InitializeComponent();
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// Fill flags list
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foreach(KeyValuePair<string, string> lf in General.Map.Config.LinedefFlags)
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flags.Add(lf.Value, lf.Key);
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// Fill actions list
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action.GeneralizedCategories = General.Map.Config.GenActionCategories;
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action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray());
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// Fill activations list
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activation.Items.AddRange(General.Map.Config.LinedefActivates.ToArray());
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foreach(LinedefActivateInfo ai in General.Map.Config.LinedefActivates) udmfactivates.Add(ai.Title, ai);
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// Fill universal fields list
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fieldslist.ListFixedFields(General.Map.Config.LinedefFields);
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// Initialize image selectors
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fronthigh.Initialize();
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frontmid.Initialize();
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frontlow.Initialize();
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backhigh.Initialize();
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backmid.Initialize();
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backlow.Initialize();
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// Initialize custom fields editor
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fieldslist.Setup("linedef");
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// THE CODE BELOW IS ABSOLUTELY UGLY
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// I should make different controls for each format
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// that handle linedef properties
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// UDMF map?
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if(General.Map.IsType(typeof(UniversalMapSetIO)))
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{
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udmfpanel.Visible = true;
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argspanel.Visible = true;
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}
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// Hexen map?
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else if(General.Map.IsType(typeof(HexenMapSetIO)))
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{
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tabs.TabPages.Remove(tabcustom);
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hexenpanel.Visible = true;
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argspanel.Visible = true;
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actiongroup.Height = 210;
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this.Height = 510;
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}
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// Doom map?
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else
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{
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tabs.TabPages.Remove(tabcustom);
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actiongroup.Height = 68;
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this.Height = 470;
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}
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// ID group?
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if(!General.Map.IsType(typeof(HexenMapSetIO)))
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{
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// Match position after the action group
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idgroup.Top = actiongroup.Bottom + actiongroup.Margin.Bottom + idgroup.Margin.Top;
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}
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else
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{
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idgroup.Visible = false;
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}
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}
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// This sets up the form to edit the given lines
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public void Setup(ICollection<Linedef> lines)
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{
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LinedefActivateInfo sai;
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Linedef fl;
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// Keep this list
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this.lines = lines;
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if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
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////////////////////////////////////////////////////////////////////////
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// Set all options to the first linedef properties
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////////////////////////////////////////////////////////////////////////
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// Get first line
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fl = General.GetByIndex(lines, 0);
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// Flags
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foreach(CheckBox c in flags.Checkboxes)
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if(fl.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Flags[c.Tag.ToString()];
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// Activations
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foreach(LinedefActivateInfo ai in activation.Items)
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if((fl.Activate & ai.Index) == ai.Index) activation.SelectedItem = ai;
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// UDMF Activations
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foreach(CheckBox c in udmfactivates.Checkboxes)
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{
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LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
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if(fl.Flags.ContainsKey(ai.Key)) c.Checked = fl.Flags[ai.Key];
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}
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// Action/tags
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action.Value = fl.Action;
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tag.Text = fl.Tag.ToString();
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arg0.SetValue(fl.Args[0]);
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arg1.SetValue(fl.Args[1]);
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arg2.SetValue(fl.Args[2]);
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arg3.SetValue(fl.Args[3]);
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arg4.SetValue(fl.Args[4]);
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// Front side and back side checkboxes
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frontside.Checked = (fl.Front != null);
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backside.Checked = (fl.Back != null);
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// Front settings
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if(fl.Front != null)
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{
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fronthigh.TextureName = fl.Front.HighTexture;
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frontmid.TextureName = fl.Front.MiddleTexture;
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frontlow.TextureName = fl.Front.LowTexture;
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fronthigh.Required = fl.Front.HighRequired();
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frontmid.Required = fl.Front.MiddleRequired();
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frontlow.Required = fl.Front.LowRequired();
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frontsector.Text = fl.Map.GetIndexForSector(fl.Front.Sector).ToString();
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frontoffsetx.Text = fl.Front.OffsetX.ToString();
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frontoffsety.Text = fl.Front.OffsetY.ToString();
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}
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// Back settings
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if(fl.Back != null)
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{
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backhigh.TextureName = fl.Back.HighTexture;
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backmid.TextureName = fl.Back.MiddleTexture;
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backlow.TextureName = fl.Back.LowTexture;
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backhigh.Required = fl.Back.HighRequired();
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backmid.Required = fl.Back.MiddleRequired();
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backlow.Required = fl.Back.LowRequired();
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backsector.Text = fl.Map.GetIndexForSector(fl.Back.Sector).ToString();
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backoffsetx.Text = fl.Back.OffsetX.ToString();
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backoffsety.Text = fl.Back.OffsetY.ToString();
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}
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// Custom fields
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fieldslist.SetValues(fl.Fields, true);
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////////////////////////////////////////////////////////////////////////
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// Now go for all lines and change the options when a setting is different
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////////////////////////////////////////////////////////////////////////
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// Go for all lines
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foreach(Linedef l in lines)
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{
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// Flags
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foreach(CheckBox c in flags.Checkboxes)
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{
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if(l.Flags.ContainsKey(c.Tag.ToString()))
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{
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if(l.Flags[c.Tag.ToString()] != c.Checked)
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{
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c.ThreeState = true;
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c.CheckState = CheckState.Indeterminate;
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}
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}
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}
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// Activations
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if(activation.Items.Count > 0)
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{
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sai = (activation.Items[0] as LinedefActivateInfo);
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foreach(LinedefActivateInfo ai in activation.Items)
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if((l.Activate & ai.Index) == ai.Index) sai = ai;
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if(sai != activation.SelectedItem) activation.SelectedIndex = -1;
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}
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// UDMF Activations
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foreach(CheckBox c in udmfactivates.Checkboxes)
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{
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LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
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if(l.Flags.ContainsKey(ai.Key))
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{
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if(c.Checked != l.Flags[ai.Key])
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{
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c.ThreeState = true;
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c.CheckState = CheckState.Indeterminate;
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}
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}
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}
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// Action/tags
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if(l.Action != action.Value) action.Empty = true;
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if(l.Tag.ToString() != tag.Text) tag.Text = "";
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if(l.Args[0] != arg0.GetResult(-1)) arg0.ClearValue();
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if(l.Args[1] != arg1.GetResult(-1)) arg1.ClearValue();
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if(l.Args[2] != arg2.GetResult(-1)) arg2.ClearValue();
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if(l.Args[3] != arg3.GetResult(-1)) arg3.ClearValue();
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if(l.Args[4] != arg4.GetResult(-1)) arg4.ClearValue();
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// Front side checkbox
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if((l.Front != null) != frontside.Checked)
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{
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frontside.ThreeState = true;
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frontside.CheckState = CheckState.Indeterminate;
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frontside.AutoCheck = false;
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}
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// Back side checkbox
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if((l.Back != null) != backside.Checked)
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{
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backside.ThreeState = true;
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backside.CheckState = CheckState.Indeterminate;
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backside.AutoCheck = false;
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}
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// Front settings
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if(l.Front != null)
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{
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if(fronthigh.TextureName != l.Front.HighTexture) fronthigh.TextureName = "";
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if(frontmid.TextureName != l.Front.MiddleTexture) frontmid.TextureName = "";
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if(frontlow.TextureName != l.Front.LowTexture) frontlow.TextureName = "";
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if(fronthigh.Required != l.Front.HighRequired()) fronthigh.Required = false;
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if(frontmid.Required != l.Front.MiddleRequired()) frontmid.Required = false;
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if(frontlow.Required != l.Front.LowRequired()) frontlow.Required = false;
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if(frontsector.Text != l.Map.GetIndexForSector(l.Front.Sector).ToString()) frontsector.Text = "";
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if(frontoffsetx.Text != l.Front.OffsetX.ToString()) frontoffsetx.Text = "";
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if(frontoffsety.Text != l.Front.OffsetY.ToString()) frontoffsety.Text = "";
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if(General.Map.IsType(typeof(UniversalMapSetIO))) customfrontbutton.Visible = true;
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}
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// Back settings
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if(l.Back != null)
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{
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if(backhigh.TextureName != l.Back.HighTexture) backhigh.TextureName = "";
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if(backmid.TextureName != l.Back.MiddleTexture) backmid.TextureName = "";
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if(backlow.TextureName != l.Back.LowTexture) backlow.TextureName = "";
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if(backhigh.Required != l.Back.HighRequired()) backhigh.Required = false;
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if(backmid.Required != l.Back.MiddleRequired()) backmid.Required = false;
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if(backlow.Required != l.Back.LowRequired()) backlow.Required = false;
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if(backsector.Text != l.Map.GetIndexForSector(l.Back.Sector).ToString()) backsector.Text = "";
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if(backoffsetx.Text != l.Back.OffsetX.ToString()) backoffsetx.Text = "";
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if(backoffsety.Text != l.Back.OffsetY.ToString()) backoffsety.Text = "";
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if(General.Map.IsType(typeof(UniversalMapSetIO))) custombackbutton.Visible = true;
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}
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// Custom fields
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fieldslist.SetValues(l.Fields, false);
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}
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// Refresh controls so that they show their image
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backhigh.Refresh();
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backmid.Refresh();
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backlow.Refresh();
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fronthigh.Refresh();
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frontmid.Refresh();
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frontlow.Refresh();
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}
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// Front side (un)checked
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private void frontside_CheckStateChanged(object sender, EventArgs e)
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{
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// Enable/disable panel
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// NOTE: Also enabled when checkbox is grayed!
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frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked);
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}
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// Back side (un)checked
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private void backside_CheckStateChanged(object sender, EventArgs e)
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{
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// Enable/disable panel
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// NOTE: Also enabled when checkbox is grayed!
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backgroup.Enabled = (backside.CheckState != CheckState.Unchecked);
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}
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// This selects all text in a textbox
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private void SelectAllText(object sender, EventArgs e)
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{
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(sender as TextBox).SelectAll();
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}
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// Apply clicked
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private void apply_Click(object sender, EventArgs e)
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{
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string undodesc = "linedef";
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Sector s;
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int index;
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// Make undo
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if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
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// Go for all the lines
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foreach(Linedef l in lines)
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{
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// Apply all flags
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foreach(CheckBox c in flags.Checkboxes)
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{
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if(c.CheckState == CheckState.Checked) l.Flags[c.Tag.ToString()] = true;
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else if(c.CheckState == CheckState.Unchecked) l.Flags[c.Tag.ToString()] = false;
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}
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// Apply chosen activation flag
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if(activation.SelectedIndex > -1)
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l.Activate = (activation.SelectedItem as LinedefActivateInfo).Index;
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// UDMF activations
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foreach(CheckBox c in udmfactivates.Checkboxes)
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{
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LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
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if(c.CheckState == CheckState.Checked) l.Flags[ai.Key] = true;
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else if(c.CheckState == CheckState.Unchecked) l.Flags[ai.Key] = false;
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}
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// Action/tags
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l.Tag = tag.GetResult(l.Tag);
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if(!action.Empty) l.Action = action.Value;
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if(l.Action != 0)
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{
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l.Args[0] = arg0.GetResult(l.Args[0]);
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l.Args[1] = arg1.GetResult(l.Args[1]);
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l.Args[2] = arg2.GetResult(l.Args[2]);
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l.Args[3] = arg3.GetResult(l.Args[3]);
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l.Args[4] = arg4.GetResult(l.Args[4]);
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}
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else
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{
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l.Args[0] = 0;
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l.Args[1] = 0;
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l.Args[2] = 0;
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l.Args[3] = 0;
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l.Args[4] = 0;
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}
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// Remove front side?
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if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked))
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{
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l.Front.Dispose();
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}
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// Create or modify front side?
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else if(frontside.CheckState == CheckState.Checked)
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{
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// Make sure we have a valid sector (make a new one if needed)
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if(l.Front != null) index = l.Map.GetIndexForSector(l.Front.Sector); else index = -1;
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s = General.Map.Map.GetSectorByIndex(frontsector.GetResult(index));
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if(s == null) s = General.Map.Map.CreateSector();
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// Create new sidedef?
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if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s);
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// Change sector?
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if(l.Front.Sector != s) l.Front.ChangeSector(s);
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// Apply settings
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l.Front.OffsetX = frontoffsetx.GetResult(l.Front.OffsetX);
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l.Front.OffsetY = frontoffsety.GetResult(l.Front.OffsetY);
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l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture));
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l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture));
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l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture));
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}
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// Remove back side?
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if((l.Back != null) && (backside.CheckState == CheckState.Unchecked))
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{
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l.Back.Dispose();
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}
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// Create or modify back side?
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else if(backside.CheckState == CheckState.Checked)
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{
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// Make sure we have a valid sector (make a new one if needed)
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if(l.Back != null) index = l.Map.GetIndexForSector(l.Back.Sector); else index = -1;
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s = General.Map.Map.GetSectorByIndex(backsector.GetResult(index));
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if(s == null) s = General.Map.Map.CreateSector();
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// Create new sidedef?
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if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s);
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// Change sector?
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if(l.Back.Sector != s) l.Back.ChangeSector(s);
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// Apply settings
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l.Back.OffsetX = backoffsetx.GetResult(l.Back.OffsetX);
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l.Back.OffsetY = backoffsety.GetResult(l.Back.OffsetY);
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l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture));
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l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture));
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l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture));
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}
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// Custom fields
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fieldslist.Apply(l.Fields);
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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// Done
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General.Map.IsChanged = true;
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Be gone
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// This finds a new (unused) tag
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private void newtag_Click(object sender, EventArgs e)
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{
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tag.Text = General.Map.Map.GetNewTag().ToString();
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}
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// Action changes
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private void action_ValueChanges(object sender, EventArgs e)
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{
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int showaction = 0;
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// Only when line type is known
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if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value;
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// Change the argument descriptions
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arg0label.Text = General.Map.Config.LinedefActions[showaction].Args[0].Title + ":";
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arg1label.Text = General.Map.Config.LinedefActions[showaction].Args[1].Title + ":";
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arg2label.Text = General.Map.Config.LinedefActions[showaction].Args[2].Title + ":";
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arg3label.Text = General.Map.Config.LinedefActions[showaction].Args[3].Title + ":";
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arg4label.Text = General.Map.Config.LinedefActions[showaction].Args[4].Title + ":";
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arg0label.Enabled = General.Map.Config.LinedefActions[showaction].Args[0].Used;
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arg1label.Enabled = General.Map.Config.LinedefActions[showaction].Args[1].Used;
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arg2label.Enabled = General.Map.Config.LinedefActions[showaction].Args[2].Used;
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arg3label.Enabled = General.Map.Config.LinedefActions[showaction].Args[3].Used;
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arg4label.Enabled = General.Map.Config.LinedefActions[showaction].Args[4].Used;
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if(arg0label.Enabled) arg0.ForeColor = SystemColors.WindowText; else arg0.ForeColor = SystemColors.GrayText;
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if(arg1label.Enabled) arg1.ForeColor = SystemColors.WindowText; else arg1.ForeColor = SystemColors.GrayText;
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if(arg2label.Enabled) arg2.ForeColor = SystemColors.WindowText; else arg2.ForeColor = SystemColors.GrayText;
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if(arg3label.Enabled) arg3.ForeColor = SystemColors.WindowText; else arg3.ForeColor = SystemColors.GrayText;
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if(arg4label.Enabled) arg4.ForeColor = SystemColors.WindowText; else arg4.ForeColor = SystemColors.GrayText;
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arg0.Setup(General.Map.Config.LinedefActions[showaction].Args[0]);
|
|
arg1.Setup(General.Map.Config.LinedefActions[showaction].Args[1]);
|
|
arg2.Setup(General.Map.Config.LinedefActions[showaction].Args[2]);
|
|
arg3.Setup(General.Map.Config.LinedefActions[showaction].Args[3]);
|
|
arg4.Setup(General.Map.Config.LinedefActions[showaction].Args[4]);
|
|
}
|
|
|
|
// Browse Action clicked
|
|
private void browseaction_Click(object sender, EventArgs e)
|
|
{
|
|
action.Value = ActionBrowserForm.BrowseAction(this, action.Value);
|
|
}
|
|
|
|
// Custom fields on front sides
|
|
private void customfrontbutton_Click(object sender, EventArgs e)
|
|
{
|
|
// Make collection of front sides
|
|
List<MapElement> sides = new List<MapElement>(lines.Count);
|
|
foreach(Linedef l in lines) if(l.Front != null) sides.Add(l.Front);
|
|
|
|
// Edit these
|
|
CustomFieldsForm.ShowDialog(this, "Front side custom fields", "sidedef", sides, General.Map.Config.SidedefFields);
|
|
}
|
|
|
|
// Custom fields on back sides
|
|
private void custombackbutton_Click(object sender, EventArgs e)
|
|
{
|
|
// Make collection of back sides
|
|
List<MapElement> sides = new List<MapElement>(lines.Count);
|
|
foreach(Linedef l in lines) if(l.Back != null) sides.Add(l.Back);
|
|
|
|
// Edit these
|
|
CustomFieldsForm.ShowDialog(this, "Back side custom fields", "sidedef", sides, General.Map.Config.SidedefFields);
|
|
}
|
|
}
|
|
}
|