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16 lines
182 B
GLSL
16 lines
182 B
GLSL
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in vec4 Color;
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in vec2 UV;
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out vec4 FragColor;
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uniform vec4 fillColor;
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void main()
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{
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FragColor = fillColor;
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#if defined(ALPHA_TEST)
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if (FragColor.a < 0.5) discard;
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#endif
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}
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