UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface
MaxED dc840605aa Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
2015-09-25 13:20:53 +00:00
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BridgeModeForm.cs Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword. 2014-12-10 08:21:15 +00:00
BridgeModeForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
BridgeModeForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CurveLinedefsForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
CurveLinedefsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
CurveLinedefsForm.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawCurveOptionsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DrawCurveOptionsPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawCurveOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DrawEllipseOptionsPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawEllipseOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
DrawGridOptionsPanel.Designer.cs Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
DrawGridOptionsPanel.resx Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
DrawRectangleOptionsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DrawRectangleOptionsPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawRectangleOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format. 2015-07-27 22:14:14 +00:00
EditSelectionPanel.Designer.cs Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format. 2015-07-27 22:14:14 +00:00
EditSelectionPanel.resx Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer. 2015-06-19 19:19:41 +00:00
ErrorCheckForm.cs Sector Edit form, UDMF: it was impossible to remove a sound sequence if it was set previously. 2015-02-14 18:15:11 +00:00
ErrorCheckForm.Designer.cs Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
ErrorCheckForm.resx Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
FilterSelectedThingsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FilterSelectedThingsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
FilterSelectedThingsForm.resx Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type. 2014-05-06 11:03:52 +00:00
FindReplaceForm.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
FindReplaceForm.Designer.cs Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
FindReplaceForm.resx Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
FitTexturesForm.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
FitTexturesForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
FitTexturesForm.resx Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
MakeDoorForm.cs Make Door action: door texture can now be defined in a game configuration. 2014-03-06 09:08:21 +00:00
MakeDoorForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
MakeDoorForm.resx Make Door action: added missing activation properties for maps in Hexen and UDMF map formats. 2014-03-05 12:26:09 +00:00
MenusForm.cs Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn. 2015-02-12 22:04:49 +00:00
MenusForm.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
MenusForm.resx Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn. 2015-02-12 22:04:49 +00:00
ObjExporterSettingsForm.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
PastePropertiesOptionsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
PastePropertiesOptionsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
PastePropertiesOptionsForm.resx Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions. 2014-04-09 10:16:33 +00:00
PreferencesForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
PreferencesForm.Designer.cs Fixed, "Synchronize selection between Visual and Classic modes" setting: vertex selection synchronization was not working when switching from Visual to Classic mode. Also fixed a typo in the setting's name. 2015-09-10 17:38:27 +00:00
PreferencesForm.resx Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
SectorDrawingOptionsPanel.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
SectorDrawingOptionsPanel.Designer.cs Draw Settings panel: added "Get From Selection" buttons. 2015-01-14 13:12:23 +00:00
SectorDrawingOptionsPanel.resx Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
SelectSimilarElementOptionsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
SelectSimilarElementOptionsPanel.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
SelectSimilarElementOptionsPanel.resx Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
UndoRedoPanel.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
UndoRedoPanel.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
WavefrontSettingsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
WavefrontSettingsForm.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00