mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
25b3bf2287
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
222 lines
5.6 KiB
C#
222 lines
5.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.IO;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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internal class EditModeInfo : IComparable<EditModeInfo>
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Mode type
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private Plugin plugin;
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private readonly Type type;
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private readonly EditModeAttribute attribs;
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// Mode switching
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private readonly BeginActionAttribute switchactionattr;
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private ActionDelegate switchactiondel;
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// Mode button
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private readonly Image buttonimage;
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private readonly string buttondesc;
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private readonly int buttonorder = int.MaxValue;
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//mxd. Disposing
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private bool isdisposed;
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#endregion
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#region ================== Properties
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public Plugin Plugin { get { return plugin; } }
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public Type Type { get { return type; } }
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public bool IsOptional { get { return ((switchactionattr != null) || (buttonimage != null)) && attribs.Optional; } }
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public BeginActionAttribute SwitchAction { get { return switchactionattr; } }
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public Image ButtonImage { get { return buttonimage; } }
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public string ButtonDesc { get { return buttondesc; } }
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public EditModeAttribute Attributes { get { return attribs; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public EditModeInfo(Plugin plugin, Type type, EditModeAttribute attr)
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{
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// Initialize
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this.plugin = plugin;
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this.type = type;
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this.attribs = attr;
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// Make switch action info
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if(!string.IsNullOrEmpty(attribs.SwitchAction))
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switchactionattr = new BeginActionAttribute(attribs.SwitchAction);
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// Make button info
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if(!string.IsNullOrEmpty(attr.ButtonImage))
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{
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using(Stream stream = plugin.GetResourceStream(attr.ButtonImage))
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{
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if(stream != null)
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{
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buttonimage = Image.FromStream(stream);
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buttondesc = attr.DisplayName;
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buttonorder = attr.ButtonOrder;
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}
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}
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose
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UnbindSwitchAction();
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if(buttonimage != null) buttonimage.Dispose();
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// Clean up
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plugin = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This binds the action to switch to this editing mode
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public void BindSwitchAction()
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{
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if((switchactiondel == null) && (switchactionattr != null))
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{
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switchactiondel = UserSwitchToMode;
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General.Actions.BindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
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}
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}
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// This unbind the switch action
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public void UnbindSwitchAction()
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{
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if(switchactiondel != null)
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{
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General.Actions.UnbindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
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switchactiondel = null;
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}
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}
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// This switches to the mode by user command
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// (when user presses shortcut key)
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public void UserSwitchToMode()
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{
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// Only when a map is opened
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if(General.Map != null)
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{
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// Switching from volatile mode to volatile mode?
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if((General.Editing.Mode != null) && General.Editing.Mode.Attributes.Volatile && this.attribs.Volatile)
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{
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// First cancel previous volatile mode
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General.Editing.CancelVolatileMode();
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}
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// When in VisualMode and switching to the same VisualMode, then we switch back to the previous classic mode
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if((General.Editing.Mode is VisualMode) && (type == General.Editing.Mode.GetType()))
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{
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// Switch back to last classic mode
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General.Editing.ChangeMode(General.Editing.PreviousClassicMode.Name);
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}
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else
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{
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// Create instance
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EditMode newmode = plugin.CreateObject<EditMode>(type);
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// Switch mode
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General.Editing.ChangeMode(newmode);
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}
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}
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}
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// This switches to the mode
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public void SwitchToMode()
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{
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// Only when a map is opened
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if(General.Map != null)
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{
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// Create instance
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EditMode newmode = plugin.CreateObject<EditMode>(type);
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// Switch mode
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General.Editing.ChangeMode(newmode);
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}
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}
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// This switches to the mode with arguments
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public void SwitchToMode(object[] args)
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{
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// Only when a map is opened
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if(General.Map != null)
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{
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// Create instance
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EditMode newmode = plugin.CreateObjectA<EditMode>(type, args);
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// Switch mode
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if(!General.Editing.ChangeMode(newmode))
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{
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// When cancelled, dispose mode
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newmode.Dispose();
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}
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}
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}
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// String representation
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public override string ToString()
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{
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return attribs.DisplayName;
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}
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// Compare by button order
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public int CompareTo(EditModeInfo other)
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{
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if(this.buttonorder > other.buttonorder) return 1;
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if(this.buttonorder < other.buttonorder) return -1;
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return 0;
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}
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#endregion
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}
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}
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