UltimateZoneBuilder/Source/Core/Rendering
2020-12-12 11:48:46 +01:00
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Shaders Allow functions block in a shader, error out on duplicate functions 2020-01-02 02:56:27 +02:00
Color3.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Color4.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
ColorCollection.cs - fix alpha ending up in red channel 2019-08-16 05:37:03 +02:00
ColorSetting.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CommentType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomTextLabel.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
FlatQuad.cs - rename draw functions 2019-08-16 07:12:26 +02:00
FlatVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
IndexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
IRenderer2D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer3D.cs Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
IRenderResource.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Matrix.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Mesh.cs - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
PixelColor.cs Fixed: alpha in the plotter was applied twice 2019-12-15 08:09:41 +02:00
Plotter.cs It's compiling! 2020-05-21 14:20:02 +02:00
Presentation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderDevice.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
Renderer.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Renderer2D.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
Renderer3D.cs Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
RenderLayers.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderModeEnums.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderPasses.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceBufferSet.cs - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
SurfaceEntry.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
SurfaceEntryCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceManager.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
SurfaceUpdate.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
TextAlignment.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextFont.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextLabel.cs It's compiling! 2020-05-21 14:20:02 +02:00
Texture.cs Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Vector2.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Vector3.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Vector4.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
VertexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
ViewMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSlopeHandle.cs - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified 2020-02-23 11:17:14 +01:00
VisualVertexHandle.cs - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
WorldVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00