UltimateZoneBuilder/Build/Configurations/Includes/Boom_linedefs.cfg
MaxED 2ea72437be Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side.
Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
2016-07-20 19:17:31 +00:00

901 lines
12 KiB
INI

door
{
title = "Door";
175
{
title = "Door Close Wait Open (30 seconds)";
prefix = "S1";
}
196
{
title = "Door Close Wait Open (30 seconds)";
prefix = "SR";
}
}
floor
{
title = "Floor";
146
{
title = "Floor Raise Donut (changes texture)";
prefix = "W1";
}
155
{
title = "Floor Raise Donut (changes texture)";
prefix = "WR";
}
191
{
title = "Floor Raise Donut (changes texture)";
prefix = "SR";
}
142
{
title = "Floor Raise by 512";
prefix = "W1";
}
147
{
title = "Floor Raise by 512";
prefix = "WR";
}
158
{
title = "Floor Raise by Shortest Lower Texture";
prefix = "S1";
}
159
{
title = "Floor Lower to Lowest Floor (changes texture)";
prefix = "S1";
}
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{
title = "Floor Raise by 24 (changes texture and effect)";
prefix = "S1";
}
161
{
title = "Floor Raise by 24";
prefix = "S1";
}
176
{
title = "Floor Raise by Shortest Lower Texture";
prefix = "SR";
}
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{
title = "Floor Lower to Lowest Floor (changes texture)";
prefix = "SR";
}
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{
title = "Floor Raise by 512";
prefix = "SR";
}
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{
title = "Floor Raise by 24 (changes texture and effect)";
prefix = "SR";
}
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{
title = "Floor Raise by 24";
prefix = "SR";
}
213
{
title = "Change Floor Brightness to this Brightness";
id = "Boom_Transfer_FloorLight";
prefix = "";
}
219
{
title = "Floor Lower to Nearest Floor";
prefix = "W1";
}
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{
title = "Floor Lower to Nearest Floor";
prefix = "WR";
}
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{
title = "Floor Lower to Nearest Floor";
prefix = "S1";
}
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{
title = "Floor Lower to Nearest Floor";
prefix = "SR";
}
}
crusher
{
title = "Crusher";
150
{
title = "Crusher Start (silent)";
prefix = "WR";
}
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{
title = "Crusher Start (fast)";
prefix = "S1";
}
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{
title = "Crusher Start (silent)";
prefix = "S1";
}
168
{
title = "Crusher Stop";
prefix = "S1";
}
183
{
title = "Crusher Start (fast)";
prefix = "SR";
}
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{
title = "Crusher Start";
prefix = "SR";
}
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{
title = "Crusher Start (silent)";
prefix = "SR";
}
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{
title = "Crusher Stop";
prefix = "SR";
}
}
stairs
{
title = "Stairs";
256
{
title = "Stairs Raise by 8";
prefix = "WR";
}
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{
title = "Stairs Raise by 16 (fast)";
prefix = "WR";
}
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{
title = "Stairs Raise by 8";
prefix = "SR";
}
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{
title = "Stairs Raise by 16 (fast)";
prefix = "SR";
}
}
lift
{
title = "Lift";
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{
title = "Lift Raise by 24 (changes texture)";
prefix = "W1";
}
144
{
title = "Lift Raise by 32 (changes texture)";
prefix = "W1";
}
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{
title = "Lift Raise by 24 (changes texture)";
prefix = "WR";
}
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{
title = "Lift Raise by 32 (changes texture)";
prefix = "WR";
}
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{
title = "Lift Perpetual Lowest and Highest Floors";
prefix = "S1";
}
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{
title = "Lift Stop";
prefix = "S1";
}
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{
title = "Lift Perpetual Lowest and Highest Floors";
prefix = "SR";
}
182
{
title = "Lift Stop";
prefix = "SR";
}
211
{
title = "Lift Raise to Ceiling (instantly)";
prefix = "SR";
}
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{
title = "Lift Raise to Ceiling (instantly)";
prefix = "WR";
}
227
{
title = "Lift Raise to Next Highest Floor (fast)";
prefix = "W1";
}
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{
title = "Lift Raise to Next Highest Floor (fast)";
prefix = "WR";
}
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{
title = "Lift Raise to Next Highest Floor (fast)";
prefix = "S1";
}
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{
title = "Lift Raise to Next Highest Floor (fast)";
prefix = "SR";
}
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{
title = "Lift Lower to Next Lowest Floor (fast)";
prefix = "W1";
}
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{
title = "Lift Lower to Next Lowest Floor (fast)";
prefix = "WR";
}
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{
title = "Lift Lower to Next Lowest Floor (fast)";
prefix = "S1";
}
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{
title = "Lift Lower to Next Lowest Floor (fast)";
prefix = "SR";
}
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{
title = "Lift Move to Same Floor Height (fast)";
prefix = "W1";
}
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{
title = "Lift Move to Same Floor Height (fast)";
prefix = "WR";
}
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{
title = "Lift Move to Same Floor Height (fast)";
prefix = "S1";
}
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{
title = "Lift Move to Same Floor Height (fast)";
prefix = "SR";
}
}
exit
{
title = "Exit";
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{
title = "Exit Level";
prefix = "G1";
}
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{
title = "Exit Level (goes to secret level)";
prefix = "G1";
}
}
light
{
title = "Light";
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{
title = "Light Start Blinking";
prefix = "WR";
}
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{
title = "Light Change to Darkest Adjacent";
prefix = "WR";
}
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{
title = "Light Change to Brightest Adjacent";
prefix = "S1";
}
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{
title = "Light Change to 35";
prefix = "S1";
}
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{
title = "Light Change to 255";
prefix = "S1";
}
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{
title = "Light Start Blinking";
prefix = "S1";
}
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{
title = "Light Change to Darkest Adjacent";
prefix = "S1";
}
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{
title = "Light Change to Brightest Adjacent";
prefix = "SR";
}
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{
title = "Light Start Blinking";
prefix = "SR";
}
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{
title = "Light Change to Darkest Adjacent";
prefix = "SR";
}
}
teleport
{
title = "Teleport";
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{
title = "Teleport (also monsters)";
prefix = "S1";
}
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{
title = "Teleport (also monsters)";
prefix = "SR";
}
207
{
title = "Teleport (also monsters, silent, same angle)";
prefix = "W1";
}
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{
title = "Teleport (also monsters, silent, same angle)";
prefix = "WR";
}
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{
title = "Teleport (also monsters, silent, same angle)";
prefix = "S1";
}
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{
title = "Teleport (also monsters, silent, same angle)";
prefix = "SR";
}
243
{
title = "Teleport to Line With Same Tag (silent, same angle)";
prefix = "W1";
}
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{
title = "Teleport to Line With Same Tag (silent, same angle)";
prefix = "WR";
}
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{
title = "Teleport to Line With Same Tag (silent, reversed angle)";
prefix = "W1";
}
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{
title = "Teleport to Line With Same Tag (silent, reversed angle)";
prefix = "WR";
}
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{
title = "Teleport to Line With Same Tag (also monsters, silent, reversed angle)";
prefix = "W1";
}
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{
title = "Teleport to Line With Same Tag (also monsters, reversed angle)";
prefix = "WR";
}
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{
title = "Teleport to Line With Same Tag (monsters only, silent)";
prefix = "W1";
}
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{
title = "Teleport to Line With Same Tag (monsters only, silent)";
prefix = "WR";
}
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{
title = "Teleport (monsters only, silent)";
prefix = "W1";
}
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{
title = "Teleport (monsters only, silent)";
prefix = "WR";
}
}
ceiling
{
title = "Ceiling";
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{
title = "Ceiling Lower to Floor (fast)";
prefix = "W1";
}
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{
title = "Ceiling Raise to Highest Ceiling";
prefix = "WR";
}
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{
title = "Ceiling Lower to Floor (fast)";
prefix = "WR";
}
166
{
title = "Ceiling Raise to Highest Ceiling";
prefix = "S1";
}
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{
title = "Ceiling Lower to 8 Above Floor";
prefix = "S1";
}
186
{
title = "Ceiling Raise to Highest Ceiling";
prefix = "SR";
}
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{
title = "Ceiling Lower to 8 Above Floor";
prefix = "SR";
}
199
{
title = "Ceiling Lower to Lowest Ceiling";
prefix = "W1";
}
200
{
title = "Ceiling Lower to Highest Floor";
prefix = "W1";
}
201
{
title = "Ceiling Lower to Lowest Ceiling";
prefix = "WR";
}
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{
title = "Ceiling Lower to Highest Floor";
prefix = "WR";
}
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{
title = "Ceiling Lower to Lowest Ceiling";
prefix = "S1";
}
204
{
title = "Ceiling Lower to Highest Floor";
prefix = "S1";
}
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{
title = "Ceiling Lower to Lowest Ceiling";
prefix = "SR";
}
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{
title = "Ceiling Lower to Highest Floor";
prefix = "SR";
}
261
{
title = "Change Ceiling Brightness to this Brightness";
id = "Boom_Transfer_CeilingLight";
prefix = "";
}
}
scroll
{
title = "Scroll";
85
{
title = "Scroll Texture Right";
prefix = "";
}
214
{
title = "Scroll Ceiling Accelerates when Sector Changes Height";
prefix = "";
}
215
{
title = "Scroll Floor Accelerates when Sector Changes Height";
prefix = "";
}
216
{
title = "Scroll Things Accelerates when Sector Changes Height";
prefix = "";
}
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{
title = "Scroll Floor/Things Accelerates when Sector Changes Height";
prefix = "";
}
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{
title = "Scroll Wall Accelerates when Sector Changes Height";
prefix = "";
}
245
{
title = "Scroll Ceiling when Sector Changes Height";
prefix = "";
}
246
{
title = "Scroll Floor when Sector Changes Height";
prefix = "";
}
247
{
title = "Scroll Move Things when Sector Changes Height";
prefix = "";
}
248
{
title = "Scroll Floor/Move Things when Sector Changes Height";
prefix = "";
}
249
{
title = "Scroll Wall when Sector Changes Height";
prefix = "";
}
250
{
title = "Scroll Ceiling according to Line Vector";
prefix = "";
}
251
{
title = "Scroll Floor according to Line Vector";
prefix = "";
}
252
{
title = "Scroll Move Things according to Line Vector";
prefix = "";
}
253
{
title = "Scroll Floor, Move Things";
prefix = "";
}
254
{
title = "Scroll Wall according to Line Vector";
prefix = "";
}
255
{
title = "Scroll Wall using Sidedef Offsets";
prefix = "";
}
}
change
{
title = "Change";
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{
title = "Change Texture and Effect to Nearest";
prefix = "SR";
}
153
{
title = "Change Texture And Effect";
prefix = "W1";
}
154
{
title = "Change Texture And Effect";
prefix = "WR";
}
189
{
title = "Change Texture And Effect";
prefix = "S1";
}
190
{
title = "Change Texture And Effect";
prefix = "SR";
}
239
{
title = "Change Texture and Effect to Nearest";
prefix = "W1";
}
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{
title = "Change Texture and Effect to Nearest";
prefix = "WR";
}
241
{
title = "Change Texture and Effect to Nearest";
prefix = "S1";
}
}
friction
{
title = "Friction";
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{
title = "Friction Tagged Sector: Drag < 100, Slide > 100";
prefix = "";
}
}
wind
{
title = "Wind";
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{
title = "Wind according to Line Vector";
prefix = "";
}
}
current
{
title = "Current";
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{
title = "Current according to Line Vector";
prefix = "";
}
}
wind/current
{
title = "Wind/Current";
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{
title = "Wind/Current by Push/Pull Thing In Sector";
prefix = "";
}
}
create
{
title = "Create";
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{
title = "Create Fake Ceiling and Floor";
prefix = "";
}
}
translucent
{
title = "Translucent";
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{
title = "Translucent (Middle Texture)";
prefix = "";
}
}
transfer
{
title = "Transfer";
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{
title = "Transfer Sky Texture to Tagged Sectors";
prefix = "";
}
272
{
title = "Transfer Sky Texture to Tagged Sectors (flipped)";
prefix = "";
}
}