mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 12:51:30 +00:00
c7696b0464
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes. Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported. Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...). Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly. Updated ZDoom_DECORATE.cfg.
61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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// This doesn't do jack shit.
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internal class NullVisualEventReceiver : IVisualEventReceiver
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{
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public void OnSelectBegin() { }
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public void OnSelectEnd() { }
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public void OnEditBegin() { }
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public void OnEditEnd() { }
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public void OnMouseMove(MouseEventArgs e) { }
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public void OnChangeTargetHeight(int amount) { }
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public void OnChangeTargetBrightness(bool up) { }
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public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
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public void OnChangeScale(int incrementX, int incrementY) { } //mxd
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public void OnResetTextureOffset() { }
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public void OnResetLocalTextureOffset() { } //mxd
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public void OnSelectTexture() { }
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public void OnCopyTexture() { }
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public void OnPasteTexture() { }
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public void OnCopyTextureOffsets() { }
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public void OnPasteTextureOffsets() { }
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public void OnCopyProperties() { }
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public void OnPasteProperties() { }
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public void OnTextureAlign(bool alignx, bool aligny) { }
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public void OnTextureFit(FitTextureOptions options) { } //mxd
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public void OnTextureFloodfill() { }
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public void OnToggleUpperUnpegged() { }
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public void OnToggleLowerUnpegged() { }
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public void OnProcess(float deltatime) { }
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public void OnInsert() { }
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public void OnDelete() { }
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public void ApplyTexture(string texture) { }
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public void ApplyUpperUnpegged(bool set) { }
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public void ApplyLowerUnpegged(bool set) { }
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public string GetTextureName() { return ""; }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
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public bool IsSelected() { return false; } //mxd
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}
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}
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