mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
c6f9146b8b
General interface: selection info is now always displayed. Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered. Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value. Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled. Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect. Changed: Update checker now displays messages using MessageBoxes when called manually. Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks. Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap". Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
137 lines
4.1 KiB
C#
137 lines
4.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultMissingTexture : ErrorResult
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{
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#region ================== Variables
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private readonly Sidedef side;
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private readonly SidedefPart part;
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private static string imagename = "-"; //mxd
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 2; } }
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public override string Button1Text { get { return "Add Default Texture"; } }
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public override string Button2Text { get { return "Browse Texture..."; } } //mxd
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultMissingTexture(Sidedef sd, SidedefPart part)
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{
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// Initialize
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this.side = sd;
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this.part = part;
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this.viewobjects.Add(sd);
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this.hidden = sd.IgnoredErrorChecks.Contains(this.GetType()); //mxd
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imagename = "-"; //mxd
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this.description = "This sidedef is missing a texture where it is required and could cause a 'Hall Of Mirrors' visual problem in the map.";
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide) side.IgnoredErrorChecks.Add(t);
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else if(side.IgnoredErrorChecks.Contains(t)) side.IgnoredErrorChecks.Remove(t);
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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string sidestr = side.IsFront ? "front" : "back";
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switch (part)
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{
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case SidedefPart.Upper:
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return "Linedef " + side.Line.Index + " has missing upper texture (" + sidestr + " side)";
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case SidedefPart.Middle:
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return "Linedef " + side.Line.Index + " has missing middle texture (" + sidestr + " side)";
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case SidedefPart.Lower:
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return "Linedef " + side.Line.Index + " has missing lower texture (" + sidestr + " side)";
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default:
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return "ERROR";
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}
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(side.Line, General.Colors.Selection);
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renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
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}
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// Fix by setting default texture
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Missing texture correction");
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General.Settings.FindDefaultDrawSettings();
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switch (part)
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{
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case SidedefPart.Upper: side.SetTextureHigh(General.Map.Options.DefaultTopTexture); break;
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case SidedefPart.Middle: side.SetTextureMid(General.Map.Options.DefaultWallTexture); break;
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case SidedefPart.Lower: side.SetTextureLow(General.Map.Options.DefaultBottomTexture); break;
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}
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General.Map.Map.Update();
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return true;
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}
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//mxd. Fix by picking a texture
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public override bool Button2Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Missing texture correction");
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if(imagename == "-") imagename = General.Interface.BrowseTexture(General.Interface, imagename);
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if(imagename == "-") return false;
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switch(part)
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{
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case SidedefPart.Upper: side.SetTextureHigh(imagename); break;
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case SidedefPart.Middle: side.SetTextureMid(imagename); break;
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case SidedefPart.Lower: side.SetTextureLow(imagename); break;
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}
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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