UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultMapTooBig.cs
MaxED b37457dbc1 Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.
Added, Map Analysis mode: added "Check map size" check. It will generate a warning when map's width or height is larger than 32767 m.u.
2015-08-24 21:49:15 +00:00

65 lines
1.8 KiB
C#

#region ================== Namespaces
using System.Drawing;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
{
public class ResultMapTooBig : ErrorResult
{
#region ================== Variables
private readonly bool toowide;
private readonly bool toohigh;
private readonly Vector2D min;
private readonly Vector2D max;
#endregion
#region ================== Properties
public override int Buttons { get { return 0; } }
#endregion
#region ================== Constructor / Destructor
public ResultMapTooBig(Vector2D min, Vector2D max)
{
// Initialize
this.min = min;
this.max = max;
this.toowide = max.x - min.x > CheckMapSize.MAXIMUM_DISTANCE;
this.toohigh = max.y - min.y > CheckMapSize.MAXIMUM_DISTANCE;
description = "Map is too big.";
}
#endregion
#region ================== Methods
public override RectangleF GetZoomArea()
{
const float scaler = 0.5f;
return new RectangleF(min.x * scaler, min.y * scaler, (max.x - min.x) * scaler, (max.y - min.y) * scaler);
}
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
if(toowide && toohigh) return "Map's width and height is bigger than " + CheckMapSize.MAXIMUM_DISTANCE + " m.u. This can cause rendering and physics issues.";
if(toowide) return "Map is wider than than " + CheckMapSize.MAXIMUM_DISTANCE + " m.u. This can cause rendering and physics issues.";
return "Map is taller than " + CheckMapSize.MAXIMUM_DISTANCE + " m.u. This can cause rendering and physics issues.";
}
#endregion
}
}