mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
25b3bf2287
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
102 lines
2.7 KiB
C#
102 lines
2.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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public struct StatusInfo
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{
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public const string NO_SELECTION = "Nothing selected."; //mxd
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public const string LOADING_TEXT = "Loading resources...";
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public const string READY_TEXT = "Ready.";
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public readonly StatusType type;
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public readonly string message;
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public readonly string selectioninfo; //mxd
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internal bool displayed;
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internal StatusInfo(StatusType type, string message)
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{
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this.type = type;
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switch(type)
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{
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case StatusType.Selection:
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this.selectioninfo = (string.IsNullOrEmpty(message) ? NO_SELECTION : message);
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this.message = General.MainWindow.Status.message;
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break;
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case StatusType.Ready:
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bool mapopened = (General.Map != null) && (General.Map.Data != null);
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bool mapisloading = mapopened && General.Map.Data.IsLoading;
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this.selectioninfo = ((string.IsNullOrEmpty(message) && mapopened) ? NO_SELECTION : message);
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this.message = (mapisloading ? LOADING_TEXT : (mapopened ? string.Empty : READY_TEXT));
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break;
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default:
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this.selectioninfo = (string.IsNullOrEmpty(message) ? NO_SELECTION : General.MainWindow.Status.selectioninfo);
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this.message = message;
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break;
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}
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this.displayed = false;
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}
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//mxd
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public override string ToString()
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{
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if(string.IsNullOrEmpty(selectioninfo)) return message;
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if(string.IsNullOrEmpty(message)) return selectioninfo;
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return selectioninfo + " " + message;
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}
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}
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public enum StatusType
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{
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/// <summary>
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/// When no particular information is to be displayed. The messages displayed depends on running background processes.
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/// </summary>
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Ready,
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/// <summary>
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/// mxd. Displays information about current selection.
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/// </summary>
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Selection,
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/// <summary>
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/// Shows action information and flashes up the status icon once.
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/// </summary>
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Action,
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/// <summary>
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/// Shows information without flashing the icon.
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/// </summary>
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Info,
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/// <summary>
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/// Shows information with the busy icon.
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/// </summary>
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Busy,
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/// <summary>
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/// Shows a warning, makes a warning sound and flashes a warning icon.
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/// </summary>
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Warning
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}
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}
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