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ClipboardStreamReader.cs
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
ClipboardStreamWriter.cs
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
ClippedStream.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Configuration.cs
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
2015-05-31 21:11:21 +00:00
DeserializerStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
2014-10-07 00:23:02 +00:00
DirectoryFilesList.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
DoomColormapReader.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
DoomFlatReader.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
DoomMapSetIO.cs
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
DoomPictureReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
FileImageReader.cs
Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
2015-07-13 11:20:02 +00:00
HexenMapSetIO.cs
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
IImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
IMapSetIO.cs
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00
IReadWriteStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Lump.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
MapSetIO.cs
More code sanity changes (constructors of abstract classes should not be public or internal).
2015-05-27 12:38:03 +00:00
SerializerStream.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
UniversalCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UniversalEntry.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
UniversalMapSetIO.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
UniversalParser.cs
Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
2015-10-01 21:35:52 +00:00
UniversalStreamReader.cs
Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
2015-10-01 21:35:52 +00:00
UniversalStreamWriter.cs
Fixed, UDMF: the implementation of "moreids" property was different from UDMF standard. This issue affected only linedefs and sectors with more than 2 tags.
2015-08-07 21:32:51 +00:00
UnknownImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
WAD.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00