UltimateZoneBuilder/Source/Core/Controls/CommentEditor.cs
MaxED dc840605aa Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
2015-09-25 13:20:53 +00:00

149 lines
3.7 KiB
C#

#region ================== Copyright
/*
* Made by MaxED, mkay?
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.GZBuilder.Tools;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public partial class CommentEditor : UserControl
{
#region ================== Variables
private const string DEFAULT_TEXT = "Click to enter a comment...";
private bool mixedvalues;
private int commenttype;
#endregion
#region ================== Constructor / Disposer
public CommentEditor()
{
InitializeComponent();
}
#endregion
#region ================== Methods
public void SetValues(UniFields fields, bool first)
{
if(mixedvalues) return;
string c = fields.GetValue("comment", string.Empty);
if(first)
{
textbox.Text = c;
}
else if(textbox.Text != c)
{
textbox.Clear();
mixedvalues = true;
}
}
public void FinishSetup()
{
if(mixedvalues) return;
if(string.IsNullOrEmpty(textbox.Text))
{
textbox.Text = DEFAULT_TEXT;
textbox.ForeColor = SystemColors.InactiveCaptionText;
radioButton1.Checked = true;
}
else if(textbox.Text.Length > 2)
{
string type = textbox.Text.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
commenttype = (index > 0 ? index : 0);
if(commenttype > 0) textbox.Text = textbox.Text.TrimStart(type.ToCharArray());
// Isn't there a better way to do this?..
switch(commenttype)
{
case 0: radioButton1.Checked = true; break;
case 1: radioButton2.Checked = true; break;
case 2: radioButton3.Checked = true; break;
case 3: radioButton4.Checked = true; break;
case 4: radioButton5.Checked = true; break;
}
}
}
public void Apply(UniFields fields)
{
if(mixedvalues) return;
string text = (!string.IsNullOrEmpty(textbox.Text) && textbox.Text != DEFAULT_TEXT ? CommentType.Types[commenttype] + textbox.Text : String.Empty);
UDMFTools.SetString(fields, "comment", text, string.Empty);
}
#endregion
#region ================== Events
private void clear_Click(object sender, EventArgs e)
{
textbox.Text = DEFAULT_TEXT;
textbox.ForeColor = SystemColors.InactiveCaptionText;
mixedvalues = false;
}
private void textbox_Enter(object sender, EventArgs e)
{
if(textbox.Text == DEFAULT_TEXT)
{
textbox.Clear();
textbox.ForeColor = SystemColors.WindowText;
}
}
private void textbox_Leave(object sender, EventArgs e)
{
if(string.IsNullOrEmpty(textbox.Text) && !mixedvalues)
{
textbox.Text = DEFAULT_TEXT;
textbox.ForeColor = SystemColors.InactiveCaptionText;
}
}
private void textbox_TextChanged(object sender, EventArgs e)
{
mixedvalues = false;
}
private void radiobutton_CheckedChanged(object sender, EventArgs e)
{
commenttype = (int)((Control)sender).Tag;
}
// We don't want to close the parent form when user presses Enter while typing the text
private void textbox_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if(e.KeyCode == Keys.Enter) e.IsInputKey = true;
}
//mxd. Because anchor-based alignment fails when using high-Dpi settings...
private void CommentEditor_Resize(object sender, EventArgs e)
{
clear.Left = this.Width - clear.Margin.Right - clear.Width;
textbox.Width = this.Width - textbox.Left - textbox.Margin.Right;
textbox.Height = this.Height - textbox.Top - textbox.Margin.Bottom;
}
#endregion
}
}