mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
25b3bf2287
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Diagnostics;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.Compilers
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{
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internal sealed class NodesCompiler : Compiler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public NodesCompiler(CompilerInfo info) : base(info)
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{
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// Initialize
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This runs the compiler with a file as input.
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public override bool Run()
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{
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ProcessStartInfo processinfo;
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Process process;
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TimeSpan deltatime;
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// Create parameters
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string args = this.parameters;
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args = args.Replace("%FI", inputfile);
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args = args.Replace("%FO", outputfile);
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// Setup process info
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processinfo = new ProcessStartInfo();
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processinfo.Arguments = args;
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//processinfo.FileName = Path.Combine(this.tempdir.FullName, info.ProgramFile);
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processinfo.FileName = Path.Combine(info.Path, info.ProgramFile); //mxd
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processinfo.CreateNoWindow = true; //mxd. was false
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processinfo.ErrorDialog = false;
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processinfo.UseShellExecute = false; //mxd. was true
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processinfo.WindowStyle = ProcessWindowStyle.Hidden;
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processinfo.WorkingDirectory = this.workingdir;
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//mxd
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processinfo.RedirectStandardError = true;
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processinfo.RedirectStandardOutput = true;
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// Output info
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General.WriteLogLine("Running compiler...");
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General.WriteLogLine("Program: " + processinfo.FileName);
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General.WriteLogLine("Arguments: " + processinfo.Arguments);
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try
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{
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// Start the compiler
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process = Process.Start(processinfo);
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}
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catch(Exception e)
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{
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// Unable to start the compiler
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General.ShowErrorMessage("Unable to start the compiler (" + info.Name + "). " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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return false;
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}
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//mxd
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string outErr = process.StandardError.ReadToEnd().Trim().Replace("\b", "");
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string outMsg = process.StandardOutput.ReadToEnd().Trim().Replace("\b", "");
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// Wait for compiler to complete
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process.WaitForExit();
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//mxd
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bool errorsInNormalOurput = (outMsg.Length > 0 && outMsg.ToLowerInvariant().IndexOf("error") != -1);
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//zdbsp actually writes building process here, not error info
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bool errorsInErrorOutput = (outErr.Length > 0 && outErr.ToLowerInvariant().IndexOf("error") != -1);
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deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
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General.WriteLogLine("Compiler process has finished" + (errorsInNormalOurput || errorsInErrorOutput ? " with errors." : ".")); //mxd
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General.WriteLogLine("Compile time: " + deltatime.TotalSeconds.ToString("########0.00") + " seconds");
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//mxd
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if (process.ExitCode > 0 || errorsInNormalOurput || errorsInErrorOutput)
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{
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if (errorsInNormalOurput)
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{
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ReportError(new CompilerError(outMsg));
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General.WriteLogLine("Normal output: " + outMsg);
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}
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if (errorsInErrorOutput)
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{
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ReportError(new CompilerError(outErr));
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General.WriteLogLine("Error output: " + outErr);
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}
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return false;
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}
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return true;
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}
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#endregion
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}
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}
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