mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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3bbe76b225
Remove IImageLoader code duplication
103 lines
2.6 KiB
C#
Executable file
103 lines
2.6 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal class SimpleTextureImage : ImageData
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string lumpname;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public SimpleTextureImage(string name, string lumpname, float scalex, float scaley)
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{
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// Initialize
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this.scale.x = scalex;
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this.scale.y = scaley;
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this.lumpname = lumpname;
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SetName(name);
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virtualname = "[Textures]/" + this.name; //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This loads the image
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protected override LocalLoadResult LocalLoadImage()
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{
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// Get the patch data stream
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Bitmap bitmap = null;
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string error = null;
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string patchlocation = string.Empty; //mxd
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Stream patchdata = General.Map.Data.GetTextureData(lumpname, hasLongName, ref patchlocation);
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if(patchdata != null)
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{
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// Copy patch data to memory
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byte[] membytes = new byte[(int)patchdata.Length];
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lock(patchdata) //mxd
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{
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patchdata.Seek(0, SeekOrigin.Begin);
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patchdata.Read(membytes, 0, (int)patchdata.Length);
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}
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MemoryStream mem = new MemoryStream(membytes);
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mem.Seek(0, SeekOrigin.Begin);
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bitmap = ImageDataFormat.TryLoadImage(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
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// Not loaded?
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if(bitmap == null)
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{
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error = "Image lump \"" + Path.Combine(patchlocation, lumpname) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?";
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}
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// Done
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mem.Dispose();
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}
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else
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{
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error = "Image lump \"" + lumpname + "\" could not be found, while loading texture \"" + this.Name + "\". Did you forget to include required resources?";
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}
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return new LocalLoadResult(bitmap, error);
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}
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#endregion
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}
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}
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