A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-05-06 14:50:17 +00:00
Build @ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package) 2009-05-05 11:26:50 +00:00
Documents @ Removed a reminder and added Randy's BZip2/LZMA patch so I don't lose it 2009-04-19 08:59:12 +00:00
Help Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
Resources Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
Setup @ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package) 2009-05-05 11:26:50 +00:00
Source Changed drawing behavior so that drawn lines are not corrected to clockwise orientation 2009-05-06 14:50:17 +00:00
Tests - Fixed //$Sprite bug in DECORATE actor parser 2009-04-18 23:22:36 +00:00
Builder.sln Changed a lot in undo/redo system to work better with grouping and plugins 2009-05-05 09:50:23 +00:00
MakeRelease.bat @ release build script fix 2009-05-05 06:16:13 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.