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BaseClassicMode.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2016-05-12 22:35:11 +00:00 |
BlockMapMode.cs
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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2009-08-14 10:45:22 +00:00 |
BridgeMode.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
CeilingAlignMode.cs
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Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
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2015-04-28 14:22:03 +00:00 |
CurveLinedefsMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
DragGeometryMode.cs
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Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
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2016-05-18 20:31:40 +00:00 |
DragLinedefsMode.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
DragSectorsMode.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
DragThingsMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
DragVerticesMode.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
DrawCurveMode.cs
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Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
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2016-05-18 20:31:40 +00:00 |
DrawEllipseMode.cs
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Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
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2016-03-14 10:25:27 +00:00 |
DrawGeometryMode.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
DrawGridMode.cs
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Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
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2016-05-18 20:31:40 +00:00 |
DrawRectangleMode.cs
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Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
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2016-05-18 20:31:40 +00:00 |
EditSelectionMode.cs
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Fixed, Edit Selection mode: "Adjust Height" drop-down was accidentally disabled in non-UDMF maps.
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2016-05-20 21:40:04 +00:00 |
ErrorCheckMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
FindReplaceMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
FlatAlignMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
FloorAlignMode.cs
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Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
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2015-04-28 14:22:03 +00:00 |
LinedefsMode.cs
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Fixed, Linedefs mode: fixed inability to highlight linedefs when "Stitch geometry within" setting was set to 0.
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2016-05-08 18:45:26 +00:00 |
MakeSectorMode.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2016-05-12 22:35:11 +00:00 |
SectorsMode.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2016-05-12 22:35:11 +00:00 |
ThingsMode.cs
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Fixed, Things mode: fixed a crash when switching to Things mode when more than 256 things were selected.
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2016-04-29 23:19:02 +00:00 |
TriangulatorMode.cs
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Added source for Tag Range plugin
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2010-08-30 13:51:24 +00:00 |
VerticesMode.cs
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Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
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2016-04-25 14:48:39 +00:00 |