UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
MaxED 8f47c316b9 Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
..
BaseClassicMode.cs Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection. 2013-04-09 10:56:05 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
BrightnessMode.cs Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection. 2013-04-09 10:56:05 +00:00
CeilingAlignMode.cs Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
CurveLinedefsMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
DragGeometryMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
DragLinedefsMode.cs Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
DragSectorsMode.cs Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
DragThingsMode.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
DragVerticesMode.cs Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
DrawCurveMode.cs Added Draw Curve mode. 2013-04-08 13:28:04 +00:00
DrawEllipseMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
DrawGeometryMode.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
DrawRectangleMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
EditSelectionMode.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ErrorCheckMode.cs Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
FindReplaceMode.cs Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
FlatAlignMode.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
FloorAlignMode.cs Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
LinedefsMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
MakeSectorMode.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
SectorsMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
SnapVerticesMode.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ThingsMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00