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BaseClassicMode.cs
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Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
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2013-04-09 10:56:05 +00:00 |
BlockMapMode.cs
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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2009-08-14 10:45:22 +00:00 |
BridgeMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
BrightnessMode.cs
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Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
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2013-04-09 10:56:05 +00:00 |
CeilingAlignMode.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
CurveLinedefsMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
DragGeometryMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
DragLinedefsMode.cs
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Fixed some problems with copy/paste in modes where it can't be used.
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2011-12-03 14:49:53 +00:00 |
DragSectorsMode.cs
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Fixed some problems with copy/paste in modes where it can't be used.
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2011-12-03 14:49:53 +00:00 |
DragThingsMode.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
DragVerticesMode.cs
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Fixed some problems with copy/paste in modes where it can't be used.
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2011-12-03 14:49:53 +00:00 |
DrawCurveMode.cs
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Added Draw Curve mode.
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2013-04-08 13:28:04 +00:00 |
DrawEllipseMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
DrawGeometryMode.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
DrawRectangleMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
EditSelectionMode.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
ErrorCheckMode.cs
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Fixed some problems with copy/paste in modes where it can't be used.
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2011-12-03 14:49:53 +00:00 |
FindReplaceMode.cs
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Fixed some problems with copy/paste in modes where it can't be used.
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2011-12-03 14:49:53 +00:00 |
FlatAlignMode.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
FloorAlignMode.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
LinedefsMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
MakeSectorMode.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
SectorsMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
SnapVerticesMode.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
ThingsMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |
TriangulatorMode.cs
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Added source for Tag Range plugin
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2010-08-30 13:51:24 +00:00 |
VerticesMode.cs
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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2013-04-11 09:27:16 +00:00 |