UltimateZoneBuilder/Source/Core/Geometry
MaxED 8f47c316b9 Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
..
Angle2D.cs Fixed a rounding issue with thing angles that sometimes caused things to display odd angles 2010-08-17 18:05:31 +00:00
CurveTools.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
DrawnVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EarClipPolygon.cs Changed drawing behavior so that drawn lines are not corrected to clockwise orientation 2009-05-06 14:50:17 +00:00
EarClipVertex.cs @ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later. 2010-08-11 14:30:54 +00:00
LabelPositionInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Line2D.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
LinedefAngleSorter.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefSide.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
LinedefsTracePath.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plane.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ProjectedFrustum2D.cs GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
SidedefAngleSorter.cs Fixed a bug in the SidedefAngleSorter which caused a crash when analyzing on some maps 2009-04-26 10:54:51 +00:00
SidedefsTracePath.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Tools.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Triangulation.cs Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code 2010-09-01 13:04:16 +00:00
Vector2D.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Vector3D.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00