UltimateZoneBuilder/Source/Core
2016-06-15 22:57:39 +00:00
..
Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Compilers Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
Config Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
Controls Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
Data Added "WorldPanning" TEXTUREx flag support. 2016-06-15 14:48:21 +00:00
Editing Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2016-06-06 21:06:01 +00:00
General Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
Geometry Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
GZBuilder Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
IO Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Map Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been. 2016-06-15 22:57:39 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
Rendering Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
Resources Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
Types Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
VisualModes Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
Windows Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
ZDoom Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags. 2016-06-08 00:06:20 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00