UltimateZoneBuilder/Source/Core/Controls/CheckboxArrayControl.Designer.cs
2009-07-09 22:43:39 +00:00

51 lines
1.4 KiB
C#

namespace CodeImp.DoomBuilder.Controls
{
partial class CheckboxArrayControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// CheckboxArrayControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.AutoScroll = true;
this.DoubleBuffered = true;
this.Name = "CheckboxArrayControl";
this.Size = new System.Drawing.Size(361, 163);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.CheckboxArrayControl_Paint);
this.Layout += new System.Windows.Forms.LayoutEventHandler(this.CheckboxArrayControl_Layout);
this.ResumeLayout(false);
}
#endregion
}
}