UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2017-02-09 15:45:50 +02:00
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BaseVisualGeometrySector.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BaseVisualGeometrySidedef.cs Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart 2017-02-09 15:20:39 +02:00
BaseVisualMode.cs Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops. 2017-01-26 15:33:07 +02:00
BaseVisualSector.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BaseVisualThing.cs Added: rendering of Doom64 lighting 2017-02-01 09:48:13 +02:00
BaseVisualVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Effect3DFloor.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
EffectBrightnessLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectLineSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectPlaneCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingLineSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingVertexSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferCeilingBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IVisualEventReceiver.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
NullVisualEventReceiver.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorData.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
SectorEffect.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelComparer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePlane.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VertexData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualActionResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualCeiling.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
VisualFloor.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
VisualFogBoundary.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualLower.cs Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
VisualMiddle3D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualMiddleBack.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualMiddleDouble.cs Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
VisualMiddleSingle.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSidedefParts.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualUpper.cs Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
WallPolygon.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00