UltimateZoneBuilder/Source/Plugins/ZDoomUSDF/MainForm.Designer.cs
codeimp 8c35fc2693 Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00

54 lines
No EOL
1.7 KiB
C#

namespace CodeImp.DoomBuilder.ZDoomUSDF
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.ClientSize = new System.Drawing.Size(813, 612);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.MinimizeBox = false;
this.Name = "MainForm";
this.Opacity = 0;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Dialog Editor";
this.Load += new System.EventHandler(this.MainForm_Load);
this.Move += new System.EventHandler(this.MainForm_Move);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
this.ResizeEnd += new System.EventHandler(this.MainForm_ResizeEnd);
this.ResumeLayout(false);
}
#endregion
}
}