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@ some work on the USDF plugin @ some game config documentation I still have laying around here
54 lines
No EOL
1.7 KiB
C#
54 lines
No EOL
1.7 KiB
C#
namespace CodeImp.DoomBuilder.ZDoomUSDF
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{
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partial class MainForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if(disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// MainForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.ClientSize = new System.Drawing.Size(813, 612);
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this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.MinimizeBox = false;
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this.Name = "MainForm";
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this.Opacity = 0;
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this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
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this.Text = "Dialog Editor";
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this.Load += new System.EventHandler(this.MainForm_Load);
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this.Move += new System.EventHandler(this.MainForm_Move);
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
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this.ResizeEnd += new System.EventHandler(this.MainForm_ResizeEnd);
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this.ResumeLayout(false);
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}
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#endregion
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}
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} |