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ActionSelectorControl.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ActionSelectorControl.Designer.cs
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Added Find & Replace for Thing Angles
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2010-09-01 14:36:31 +00:00 |
ActionSelectorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AngleControl.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
AngleControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
AngleControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ArgumentBox.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ArgumentBox.Designer.cs
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Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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2010-08-22 11:36:09 +00:00 |
ArgumentBox.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AutoSelectTextbox.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ButtonsNumericTextbox.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ButtonsNumericTextbox.Designer.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
ButtonsNumericTextbox.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ButtonsNumericTextboxDesigner.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
CheckboxArrayControl.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
CheckboxArrayControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
CheckboxArrayControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ColorControl.cs
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Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
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2013-11-20 13:29:41 +00:00 |
ColorControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
ColorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
Docker.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DockersControl.cs
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According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
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2014-02-26 14:11:06 +00:00 |
DockersControl.Designer.cs
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
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2013-06-24 14:21:13 +00:00 |
DockersControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DockersTabsControl.cs
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
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2013-06-24 14:21:13 +00:00 |
FieldsEditorControl.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
FieldsEditorControl.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FieldsEditorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FieldsEditorRow.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlatSelectorControl.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
HintsPanel.cs
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Linedef info panel: tag is no longer shown in Hexen map format.
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2014-01-23 13:36:51 +00:00 |
HintsPanel.Designer.cs
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Fixed: side panel was not auto-collapsed when Help tab was selected.
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2014-01-09 11:31:34 +00:00 |
HintsPanel.resx
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Fixed: side panel was not auto-collapsed when Help tab was selected.
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2014-01-09 11:31:34 +00:00 |
ImageBrowserControl.cs
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Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
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2014-07-15 08:22:45 +00:00 |
ImageBrowserControl.Designer.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
ImageBrowserControl.resx
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Texture Browser: textures can now be filtered by size.
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2013-09-26 12:43:39 +00:00 |
ImageBrowserItem.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
ImageSelectorControl.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
ImageSelectorControl.Designer.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
ImageSelectorControl.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
LinedefInfoPanel.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
LinedefInfoPanel.Designer.cs
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Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
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2013-12-06 11:21:10 +00:00 |
LinedefInfoPanel.resx
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Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
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2013-12-06 11:21:10 +00:00 |
NumericTextbox.cs
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Linedef info panel: tag is no longer shown in Hexen map format.
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2014-01-23 13:36:51 +00:00 |
OptimizedListView.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsControl.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsControl.Designer.cs
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
PasteOptionsControl.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
RenderTargetControl.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ResourceListEditor.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ResourceListEditor.Designer.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ResourceListEditor.resx
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ResourceListView.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ScintillaConstants.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScintillaControl.cs
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Script Editor: function arguments helper pop-up was obscuring the text cursor in some cases.
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2014-05-14 15:17:14 +00:00 |
ScriptDocumentTab.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
ScriptEditorControl.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
ScriptEditorControl.Designer.cs
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Script Editor: added "Find and Replace" toolbar button.
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2014-03-03 11:45:03 +00:00 |
ScriptEditorControl.resx
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Script Editor: added "Find and Replace" toolbar button.
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2014-03-03 11:45:03 +00:00 |
ScriptEditorPanel.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
ScriptEditorPanel.Designer.cs
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Script Editor: added a simple snippets system.
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2014-05-13 09:43:58 +00:00 |
ScriptEditorPanel.resx
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Script Editor: added a simple snippets system.
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2014-05-13 09:43:58 +00:00 |
ScriptFileDocumentTab.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
ScriptLumpDocumentTab.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
SectorInfoPanel.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
SectorInfoPanel.Designer.cs
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Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
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2014-01-27 11:18:24 +00:00 |
SectorInfoPanel.resx
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Info panels: thing and sector flags are now displayed.
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2013-12-05 09:24:55 +00:00 |
SectorSlopeControl.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
SectorSlopeControl.Designer.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
SectorSlopeControl.resx
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
StatisticsControl.cs
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Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
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2014-05-08 12:34:24 +00:00 |
StatisticsControl.Designer.cs
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Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
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2014-05-08 12:34:24 +00:00 |
StatisticsControl.resx
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Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
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2014-05-08 12:34:24 +00:00 |
TextureSelectorControl.cs
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Just a couple of cosmetic fixes. Nothing interesting, really...
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2014-03-06 11:45:20 +00:00 |
ThingBrowserControl.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
ThingBrowserControl.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingBrowserControl.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingInfoPanel.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
ThingInfoPanel.Designer.cs
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Added Draw Grid mode.
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2014-01-16 09:32:05 +00:00 |
ThingInfoPanel.resx
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Added Draw Grid mode.
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2014-01-16 09:32:05 +00:00 |
ToolStripCheckBox.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
ToolStripNumericUpDown.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
TransparentPanel.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VertexInfoPanel.cs
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |
VertexInfoPanel.Designer.cs
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UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
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2012-11-27 23:04:49 +00:00 |
VertexInfoPanel.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |