UltimateZoneBuilder/Build/Configurations/Configs for other games/Unused Includes/Edge_things.cfg
MaxED ecbf9fd743 UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
2013-07-10 08:59:17 +00:00

140 lines
1.5 KiB
INI

monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
888
{
title = "Dog";
height = 32;
}
4050
{
title = "Stealth Arachnotron";
height = 32;
}
4051
{
title = "Stealth Archvile";
height = 32;
}
4052
{
title = "Stealth Baron of Hell";
height = 32;
}
4053
{
title = "Stealth Cacodemon";
height = 32;
}
4054
{
title = "Stealth Heavy weapon dude";
height = 32;
}
4055
{
title = "Stealth Demon";
height = 32;
}
4056
{
title = "Stealth Hell knight";
height = 32;
}
4057
{
title = "Stealth Imp";
height = 32;
}
4058
{
title = "Stealth Mancubus";
height = 32;
}
4059
{
title = "Stealth Revenant";
height = 32;
}
4060
{
title = "Stealth Shotgun Guy";
height = 32;
}
4061
{
title = "Stealth Zombie man";
height = 32;
}
7100
{
title = "EDGE Revenant MKII";
height = 32;
}
7101
{
title = "EDGE Teleport spawner";
height = 32;
}
7102
{
title = "Arachnotron MKII";
height = 32;
}
7103
{
title = "Mancubus MKII";
height = 32;
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
height = 20;
hangs = 0;
blocking = 0;
sort = 1;
7000
{
title = "EDGE Nightvision Specs";
sprite = "PMAPA0";
}
7020
{
title = "EDGE Jetpack";
sprite = "SUITA0";
}
}