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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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ecbf9fd743
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode. Reorganized game configurations.
49 lines
1.2 KiB
INI
49 lines
1.2 KiB
INI
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// Default sector brightness levels
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sectorbrightness
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{
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255; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136;
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128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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DEHACKED
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{
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required = false;
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nodebuild = false;
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script = "Dehacked.cfg";
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}
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DD_DEFNS
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{
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required = false;
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nodebuild = false;
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script = "Doomsday_DED.cfg";
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}
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DD_DIREC
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{
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required = false;
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nodebuild = false;
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script = "Text.cfg";
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}
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}
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