UltimateZoneBuilder/Source/Plugins/ColorPicker/Windows
MaxED 8aa355bafe Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
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LightColorPicker.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
LightColorPicker.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
LightColorPicker.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
SectorColorPicker.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SectorColorPicker.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
SectorColorPicker.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
ToolForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ToolForm.Designer.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ToolForm.resx According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00