mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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28 lines
1.3 KiB
HTML
28 lines
1.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Image Browser</h1>
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</div>
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<div id="contents">
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<table width="100%" border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td valign="top">The Image browser can display the directory structure of a Folder, PK3 and PK7 resource, allowing you to group and find textures easier.<br />
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If the current game configuration supports mixed textures and flats, you can filter textures by image type using this drop down:<br />
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<img src="texture_types.jpg" alt=""/><br />
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<br />
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<strong>Technical notice:</strong><br />
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For textures defined in TEXTURES lump, the location of the first patch is used as texture path.</td>
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<td><img src="texture_browser.jpg"/></td>
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</tr>
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</table>
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</div>
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</body>
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