UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/ModeldefParserSE.cs
MaxED 8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00

49 lines
1.7 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom {
internal sealed class ModeldefParserSE : ZDTextParser {
private List<ScriptItem> models;
internal List<ScriptItem> Models { get { return models; } }
public ModeldefParserSE() {
models = new List<ScriptItem>();
}
public override bool Parse(Stream stream, string sourcefilename) {
base.Parse(stream, sourcefilename);
// Continue until at the end of the stream
while (SkipWhitespace(true)) {
string token = ReadToken();
if (!string.IsNullOrEmpty(token)) {
token = token.ToUpperInvariant();
if(token == "MODEL"){
int startPos = (int)stream.Position - 6;
SkipWhitespace(true);
string modelName = ReadToken();
SkipWhitespace(true);
token = ReadToken(); //this should be "{"
if (token == "{") {
ScriptItem i = new ScriptItem(0, modelName, startPos, (int)stream.Position - 2);
models.Add(i);
}
}
}
}
//sort nodes
models.Sort(ScriptItem.SortByName);
return true;
}
}
}