.. |
Actions
|
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
|
2013-07-19 15:30:58 +00:00 |
Compilers
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
Config
|
Some fixes to sector brightness/heights override logic added in previous commit.
|
2013-11-21 11:51:48 +00:00 |
Controls
|
Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats.
|
2013-11-27 15:38:03 +00:00 |
Data
|
Warning about missing DECORATE actors was shown twice.
|
2013-09-16 14:07:12 +00:00 |
Editing
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
General
|
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
|
2013-11-21 10:53:11 +00:00 |
Geometry
|
Some fixes to sector brightness/heights override logic added in previous commit.
|
2013-11-21 11:51:48 +00:00 |
GZBuilder
|
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
|
2013-11-21 10:53:11 +00:00 |
IO
|
UDMF, Custom Fields: fixed a crash when trying to create undo snapshot for a custom field of type bool or string when the map's .dbs file is not present or it doesn't contain type info about said field.
|
2013-11-06 09:34:47 +00:00 |
Map
|
Classic modes: thing sprites are now rendered in classic modes.
|
2013-11-27 12:45:28 +00:00 |
Plugins
|
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
|
2013-11-20 13:29:41 +00:00 |
Properties
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
Rendering
|
Classic modes: thing sprites are now rendered in classic modes.
|
2013-11-27 12:45:28 +00:00 |
Resources
|
Classic modes: thing sprites are now rendered in classic modes.
|
2013-11-27 12:45:28 +00:00 |
Types
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
VisualModes
|
Texture Browser: textures can now be filtered by size.
|
2013-09-26 12:43:39 +00:00 |
Windows
|
Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats.
|
2013-11-27 15:38:03 +00:00 |
ZDoom
|
Script editor: fixed a crash when trying to compile one-line script.
|
2013-11-18 12:36:42 +00:00 |
Builder.csproj
|
Classic modes: thing sprites are now rendered in classic modes.
|
2013-11-27 12:45:28 +00:00 |
Builder.sln
|
Removed UDMFControls plugin.
|
2013-08-10 11:28:51 +00:00 |