A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 898c8e6166 Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats.
Texture selector control: fixed a crash when trying to refresh current image when the map was no longer available.
2013-11-27 15:38:03 +00:00
Build Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
Documents UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
Help Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats. 2013-11-27 15:38:03 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00