mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7ba352216d
MissingThing icon is now used when the editor is unable to load thing sprite. An error is added to error logger when the editor is unable to load thing sprite.
77 lines
1.5 KiB
C#
77 lines
1.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class UnknownImage : ImageData
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{
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#region ================== Variables
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private Bitmap loadbitmap = null;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public UnknownImage(Bitmap image)
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{
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// Initialize
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this.width = 0;
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this.height = 0;
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this.loadbitmap = image;
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SetName("");
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LocalLoadImage();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This 'loads' the image
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protected override void LocalLoadImage()
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{
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//mxd. Leave when already loaded
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if(this.IsImageLoaded) return;
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bitmap = loadbitmap;
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base.LocalLoadImage();
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}
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// This returns a preview image
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public override Image GetPreview()
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{
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lock(this)
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{
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// Make a copy
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return new Bitmap(loadbitmap);
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}
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}
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#endregion
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}
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}
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